AMD Radeon 660M

- Brand: AMD
- Cores: 384
- Form Factor: Laptop use
- Use case: Universal
- Announced: January, 1, 2022
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for AMD Radeon 660MGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 27 13 11 n/a |
The Witcher 3 | 10 12 n/a n/a |
Counter-Strike 2 | 24 18 12 n/a |
Far Cry 6 | 22 18 10 n/a |
Hogwarts Legacy | 12 n/a n/a n/a |
COD Modern Warfare 3 | 20 16 13 n/a |
Ghost of Tsushima | 12 9 n/a n/a |
Cyberpunk 2077 | 9 10 n/a n/a |
Shadow of the Tomb Raider | 15 14 11 n/a |
| 1080p High | 17 |
| 1080p Ultra | 13 |
| 1440p Ultra | 9 |
| 4K Ultra | - |
| Deviation | Low |
Benchmarks
| Time Spy | 1532 |
| Solar Bay | 6227 |
| Port Royal | 613 |
| Fire Strike | 4906 |
| Night Raid | 20196 |
| Background Blur | 36 frames/s |
| Face Detection | 16.4 frames/s |
| Horizon Detection | 0.48 Gpix/sec |
| Edge Detection | 0.65 Gpix/sec |
| Gaussian Blur | 0.53 Gpix/sec |
| Feature Matching | 0.18 Gpix/sec |
| Stereo Matching | 46.5 Gpix/sec |
| Particle Physics | 2056.5 fps |
| API | OpenCL |
| G2D Mark | 701 |
| DirectX 11 | 92 fps |
| DirectX 12 | 45 fps |
| GPU Compute | 1972 Ops/s |
| Aztec Ruins (Normal) | 109.1 fps |
| Car Chase | 106.4 fps |
| Manhattan 3.1.1 (1440p) | 87.7 fps |
| T-Rex | 368.5 fps |
| ALU 2 | 451.3 fps |
| Driver Overhead 2 | 170.1 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 320.9 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | |
| Build | Integrated | |
| Announced | January, 1, 2022 | |
| Form Factor | Laptop use | |
| Use case | Universal | |
| Segment | Entry-level | |
| Architecture | RDNA 2.0 | |
| Codename | Rembrandt | |
GPU
| GPU Frequency | 400 MHz | |
| Boost GPU Frequency | 1800-1900 MHz | |
| Shader Units | 384 | |
| TMUs | 24 | |
| ROPs | 16 | |
| Execution Units | 6 | |
| Ray Tracing Cores | 6 | |
| L1 cache | 128 KB/core | |
| L2 cache | 1024 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 29-30 Gpix/sec | |
| Texture Fill Rate | 43-46 GTex/s | |
| FLOPS | 1.4-1.5 TFLOPS | |
Process
| Interface | PCIe 4.0 x8 | |
| TGP | 15 W | |
| Process | TSMC | |
| Process tech. | 6 nm | |
| Transistor Size | 208 mm² | |
| Transistor count | 13.1 billion | |
| Transistor density | 62.98 MTr/mm² | |
Memory
| Interface | System Shared | |
| ECC support | No | |
API
| DirectX | 12 | |
| Vulkan | 1.2 | |
| OpenGL | 4.6 | |
| Ray Tracing | Yes | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider