Nvidia GeForce GTX 1050 vs Apple M1 GPU (8-core)
Compared 2 processors: Nvidia GeForce GTX 1050, vs Apple M1 GPU (8-core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 21 12 n/a n/a | n/a n/a n/a n/a |
The Witcher 3 | 16 13 9 n/a | n/a n/a n/a n/a |
Counter-Strike 2 | 38 22 15 n/a | n/a n/a n/a n/a |
Far Cry 6 | 24 25 15 n/a | n/a n/a n/a n/a |
Hogwarts Legacy | 15 11 10 n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 29 24 14 11 | n/a n/a n/a n/a |
Ghost of Tsushima | 11 n/a n/a n/a | n/a n/a n/a n/a |
Cyberpunk 2077 | 10 n/a n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 23 16 12 n/a | n/a n/a n/a n/a |
| 1080p High | 21 | n/a |
| 1080p Ultra | 15 | n/a |
| 1440p Ultra | 11 | n/a |
| 4K Ultra | - | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 1735 | n/a |
| Solar Bay | n/a | 5540 |
| Fire Strike | 6771 | n/a |
| Night Raid | 27045 | n/a |
| Background Blur | 52.5 frames/s | 38.3 frames/s |
| Face Detection | 24.9 frames/s | 23 frames/s |
| Horizon Detection | 0.79 Gpix/sec | 0.76 Gpix/sec |
| Edge Detection | 1.16 Gpix/sec | 1.33 Gpix/sec |
| Gaussian Blur | 1.25 Gpix/sec | 0.87 Gpix/sec |
| Feature Matching | 0.2 Gpix/sec | 0.27 Gpix/sec |
| Stereo Matching | 65.5 Gpix/sec | 69.9 Gpix/sec |
| Particle Physics | 1832.4 fps | 2766.4 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 457 | n/a |
| DirectX 11 | 38 fps | n/a |
| DirectX 12 | 20 fps | n/a |
| GPU Compute | 2089 Ops/s | n/a |
| Aztec Ruins (Normal) | 174.9 fps | n/a |
| Car Chase | 160.4 fps | n/a |
| Manhattan 3.1.1 (1440p) | 143.1 fps | n/a |
| T-Rex | 650.7 fps | n/a |
| ALU 2 | 631.8 fps | n/a |
| Driver Overhead 2 | 231 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 759.5 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Apple |
| Build | Discrete | Integrated |
| Announced | October, 25, 2016 | November, 20, 2020 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Professional |
| Segment | Entry-level | Mid-range |
| Architecture | Pascal | Apple M GPU |
| Codename | GP107 | n/a |
| Price | 109 | n/a |
GPU
| GPU Frequency | 1354 MHz | 450 MHz |
| Boost GPU Frequency | 1455 MHz | 1278 MHz |
| Shader Units | 640 | 1024 |
| TMUs | 40 | 64 |
| ROPs | 32 | 32 |
| Execution Units | 5 | 128 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | n/a |
| L1 cache | 48 KB/core | n/a |
| L2 cache | 1024 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 47 Gpix/sec | 41 Gpix/sec |
| Texture Fill Rate | 58 GTex/s | 82 GTex/s |
| FLOPS | 1.9 TFLOPS | 2.6 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | Custom |
| TGP | 75 W | 15 W |
| Process | Samsung | Intel |
| Process tech. | 14 nm | 5 nm |
| Max temperature | n/a | 94 °C |
| Transistor Size | 132 mm² | n/a |
| Transistor count | 3 billion | 11.6 billion |
| Transistor density | 22.73 MTr/mm² | n/a |
Memory
| Interface | GDDR5 | System Shared |
| Memory Frequency | 1752 MHz | 4266 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 7000 MB/s | 8532 MB/s |
| Memory Size | 2 GB | n/a |
Max Throughput
API
| DirectX | 12 | n/a |
| Vulkan | 1.3 | n/a |
| OpenGL | 4.6 | n/a |
| CUDA | 6.1 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M1 GPU (8-core) the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider