Nvidia GeForce GTX 1060 3GB vs Apple M4 GPU (10-Core)
Compared 2 processors: Nvidia GeForce GTX 1060 3GB, vs Apple M4 GPU (10-Core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 63 34 28 15 | n/a n/a n/a n/a |
The Witcher 3 | 45 39 27 12 | n/a n/a n/a n/a |
Counter-Strike 2 | 84 57 41 16 | n/a n/a n/a n/a |
Far Cry 6 | 49 44 31 14 | n/a n/a n/a n/a |
Hogwarts Legacy | 28 23 18 n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 39 32 22 14 | n/a n/a n/a n/a |
Ghost of Tsushima | 24 16 14 9 | n/a n/a n/a n/a |
Cyberpunk 2077 | 30 26 16 n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 51 45 29 16 | n/a n/a n/a n/a |
| 1080p High | 46 | n/a |
| 1080p Ultra | 35 | n/a |
| 1440p Ultra | 25 | n/a |
| 4K Ultra | 12 | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 3863 | n/a |
| Solar Bay | 9888 | n/a |
| Port Royal | 824 | n/a |
| Fire Strike | 12267 | n/a |
| Night Raid | 50787 | n/a |
| Background Blur | 92.6 frames/s | 72.2 frames/s |
| Face Detection | 43.3 frames/s | 48.3 frames/s |
| Horizon Detection | 1.4 Gpix/sec | 1.4 Gpix/sec |
| Edge Detection | 2.04 Gpix/sec | 1.94 Gpix/sec |
| Gaussian Blur | 2.28 Gpix/sec | 1.5 Gpix/sec |
| Feature Matching | 0.25 Gpix/sec | 0.53 Gpix/sec |
| Stereo Matching | 110.7 Gpix/sec | 123.3 Gpix/sec |
| Particle Physics | 3306.4 fps | 4938.4 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 772 | n/a |
| DirectX 11 | 71 fps | n/a |
| DirectX 12 | 35 fps | n/a |
| GPU Compute | 4116 Ops/s | n/a |
| Aztec Ruins (Normal) | 284.8 fps | 344.5 fps |
| Car Chase | 280.4 fps | 259.9 fps |
| Manhattan 3.1.1 (1440p) | 245.2 fps | 167.5 fps |
| T-Rex | 1203.9 fps | 914.7 fps |
| ALU 2 | 5992 fps | 432.2 fps |
| Driver Overhead 2 | 231.3 fps | 648.6 fps |
| API | OpenGL | Metal |
| OS | Windows | OS X |
| Tessellation | 1404.6 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Apple |
| Build | Discrete | Integrated |
| Announced | August, 18, 2016 | May, 7, 2024 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | Pascal | Apple M GPU |
| Codename | GP106 | Custom |
| Price | 199 | n/a |
GPU
| GPU Frequency | 1506 MHz | 500 MHz |
| Boost GPU Frequency | 1708 MHz | 1800 MHz |
| Shader Units | 1152 | 1280 |
| TMUs | 72 | 80 |
| ROPs | 48 | 40 |
| Execution Units | 9 | 160 |
| Ray Tracing Cores | No | n/a |
| Tensor Cores | No | n/a |
| L1 cache | 48 KB/core | n/a |
| L2 cache | 1536 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 82 Gpix/sec | 72 Gpix/sec |
| Texture Fill Rate | 123 GTex/s | 144 GTex/s |
| FLOPS | 3.9 TFLOPS | 4.6 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | Custom |
| TGP | 120 W | 18 W |
| Process | TSMC | TSMC |
| Process tech. | 16 nm | 3 nm |
| Max temperature | n/a | 100 °C |
| Transistor Size | 200 mm² | n/a |
| Transistor count | 4 billion | 28 billion |
| Transistor density | 20 MTr/mm² | n/a |
Memory
| Interface | GDDR5 | System Shared |
| Memory Frequency | 2002 MHz | 7500 MHz |
| Bus | 192 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 8000 MB/s | 15000 MB/s |
| Memory Size | 3 GB | n/a |
Max Throughput
API
| DirectX | 12 | n/a |
| Vulkan | 1.3 | n/a |
| OpenGL | 4.6 | n/a |
| CUDA | 6.1 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M4 GPU (10-Core) the clear winner in this comparison.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider