Nvidia GeForce GTX 1070 Mobile vs Nvidia GeForce GTX 1660 Ti Mobile
Compared 2 processors: Nvidia GeForce GTX 1070 Mobile, vs Nvidia GeForce GTX 1660 Ti Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 83 47 41 22 | 83 49 39 22 |
The Witcher 3 | 76 59 43 20 | 74 59 41 21 |
Counter-Strike 2 | 125 86 64 26 | 125 89 63 27 |
Far Cry 6 | 69 60 43 22 | 69 60 42 21 |
Hogwarts Legacy | 41 32 25 13 | 43 34 24 12 |
COD Modern Warfare 3 | 53 45 29 19 | 49 41 30 21 |
Ghost of Tsushima | 38 29 23 12 | 38 28 21 12 |
Cyberpunk 2077 | 41 39 23 10 | 40 38 20 10 |
Shadow of the Tomb Raider | 71 68 43 24 | 73 66 46 21 |
| 1080p High | 66 | 66 |
| 1080p Ultra | 52 | 52 |
| 1440p Ultra | 37 | 36 |
| 4K Ultra | 19 | 19 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 5541 | 5597 |
| Solar Bay | 15321 | 17950 |
| Port Royal | 1202 | 1507 |
| Fire Strike | 17007 | 14832 |
| Night Raid | 57171 | 60559 |
| Background Blur | 134.6 frames/s | 119.1 frames/s |
| Face Detection | 61.4 frames/s | 64.8 frames/s |
| Horizon Detection | 1.98 Gpix/sec | 2.58 Gpix/sec |
| Edge Detection | 3.02 Gpix/sec | 3.28 Gpix/sec |
| Gaussian Blur | 3.44 Gpix/sec | 3.37 Gpix/sec |
| Feature Matching | 0.27 Gpix/sec | 0.88 Gpix/sec |
| Stereo Matching | 159.9 Gpix/sec | 300.1 Gpix/sec |
| Particle Physics | 4611.7 fps | 8599.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 603 | 477 |
| DirectX 11 | 92 fps | 87 fps |
| DirectX 12 | 34 fps | 39 fps |
| GPU Compute | 4591 Ops/s | 3717 Ops/s |
| Aztec Ruins (Normal) | 324.7 fps | 310 fps |
| Car Chase | 291.4 fps | 289.4 fps |
| Manhattan 3.1.1 (1440p) | 270.1 fps | 257.9 fps |
| T-Rex | 1314.3 fps | 1225.1 fps |
| ALU 2 | 1415.4 fps | 1359 fps |
| Driver Overhead 2 | 199.9 fps | 199 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1696.1 | 1509.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | August, 15, 2016 | April, 23, 2019 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Pascal | Turing |
| Codename | GP104 | TU116 (N18E-G0) |
GPU
| GPU Frequency | 1442 MHz | 1455 MHz |
| Boost GPU Frequency | 1645 MHz | 1590 MHz |
| Shader Units | 2048 | 1536 |
| TMUs | 128 | 96 |
| ROPs | 64 | 48 |
| Execution Units | 16 | 24 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 48 KB/core | 64 KB/core |
| L2 cache | 2000 KB/core | 1536 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 105 Gpix/sec | 76 Gpix/sec |
| Texture Fill Rate | 211 GTex/s | 153 GTex/s |
| FLOPS | 6.7 TFLOPS | 4.9 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 120 W | 80 W |
| Process | TSMC | TSMC |
| Process tech. | 16 nm | 12 nm |
| Transistor Size | 314 mm² | 284 mm² |
| Transistor count | 7.2 billion | 6.6 billion |
| Transistor density | 22.93 MTr/mm² | 23.24 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR6 |
| Memory Frequency | 2002 MHz | 1500 MHz |
| Bus | 256 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | 8008 MB/s | 12000 MB/s |
| Memory Size | 8 GB | 6 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | 7.5 |
| DisplayPort | n/a | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider