Nvidia GeForce GTX 1070 Mobile vs Nvidia GeForce MX250
Compared 2 processors: Nvidia GeForce GTX 1070 Mobile, vs Nvidia GeForce MX250. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 83 47 41 22 | 10 n/a n/a n/a |
The Witcher 3 | 76 59 43 20 | 9 n/a n/a n/a |
Counter-Strike 2 | 125 86 64 26 | 30 17 12 n/a |
Far Cry 6 | 69 60 43 22 | 15 17 n/a n/a |
Hogwarts Legacy | 41 32 25 13 | 13 10 n/a n/a |
COD Modern Warfare 3 | 53 45 29 19 | 25 21 13 9 |
Ghost of Tsushima | 38 29 23 12 | 9 n/a n/a n/a |
Cyberpunk 2077 | 41 39 23 10 | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 71 68 43 24 | 13 n/a n/a n/a |
| 1080p High | 66 | 14 |
| 1080p Ultra | 52 | 10 |
| 1440p Ultra | 37 | - |
| 4K Ultra | 19 | - |
| Deviation | Low | High |
Benchmarks
| Time Spy | 5541 | 1078 |
| Solar Bay | 15321 | n/a |
| Port Royal | 1202 | n/a |
| Fire Strike | 17007 | 3623 |
| Night Raid | 57171 | 14668 |
| Background Blur | 134.6 frames/s | 27.8 frames/s |
| Face Detection | 61.4 frames/s | 13 frames/s |
| Horizon Detection | 1.98 Gpix/sec | 0.4 Gpix/sec |
| Edge Detection | 3.02 Gpix/sec | 0.59 Gpix/sec |
| Gaussian Blur | 3.44 Gpix/sec | 0.64 Gpix/sec |
| Feature Matching | 0.27 Gpix/sec | 0.12 Gpix/sec |
| Stereo Matching | 159.9 Gpix/sec | 34 Gpix/sec |
| Particle Physics | 4611.7 fps | 960.9 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 603 | 239 |
| DirectX 11 | 92 fps | 18 fps |
| DirectX 12 | 34 fps | 12 fps |
| GPU Compute | 4591 Ops/s | 1005 Ops/s |
| Aztec Ruins (Normal) | 324.7 fps | 90.3 fps |
| Car Chase | 291.4 fps | 84.2 fps |
| Manhattan 3.1.1 (1440p) | 270.1 fps | 74.1 fps |
| T-Rex | 1314.3 fps | 311.5 fps |
| ALU 2 | 1415.4 fps | 334.4 fps |
| Driver Overhead 2 | 199.9 fps | 188.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1696.1 | 408 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | August, 15, 2016 | February, 21, 2009 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | High-end | Entry-level |
| Architecture | Pascal | Pascal |
| Codename | GP104 | GP108 |
GPU
| GPU Frequency | 1442 MHz | 1519 MHz |
| Boost GPU Frequency | 1645 MHz | 1582 MHz |
| Shader Units | 2048 | 384 |
| TMUs | 128 | 24 |
| ROPs | 64 | 16 |
| Execution Units | 16 | 3 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 48 KB/core | 48 KB/core |
| L2 cache | 2000 KB/core | 512 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 105 Gpix/sec | 25 Gpix/sec |
| Texture Fill Rate | 211 GTex/s | 38 GTex/s |
| FLOPS | 6.7 TFLOPS | 1.2 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x4 |
| TGP | 120 W | 25 W |
| Process | TSMC | Samsung |
| Process tech. | 16 nm | 14 nm |
| Transistor Size | 314 mm² | 74 mm² |
| Transistor count | 7.2 billion | 1.8 billion |
| Transistor density | 22.93 MTr/mm² | 24.32 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR5 |
| Memory Frequency | 2002 MHz | 1502 MHz |
| Bus | 256 bit | 64 bit |
| ECC support | No | n/a |
| Effective Memory Speed | 8008 MB/s | 6000 MB/s |
| Memory Size | 8 GB | 2 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | 6.1 |
| DisplayPort | n/a | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider