Nvidia GeForce GTX 1070 Ti vs AMD Radeon RX Vega 3
Compared 2 processors: Nvidia GeForce GTX 1070 Ti, vs AMD Radeon RX Vega 3. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 94 56 49 29 | n/a n/a n/a n/a |
The Witcher 3 | 96 79 54 31 | n/a n/a n/a n/a |
Counter-Strike 2 | 149 108 79 37 | n/a n/a n/a n/a |
Far Cry 6 | 78 68 53 27 | n/a n/a n/a n/a |
Hogwarts Legacy | 50 43 32 16 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 64 55 37 23 | n/a n/a n/a n/a |
Ghost of Tsushima | 47 38 30 13 | n/a n/a n/a n/a |
Cyberpunk 2077 | 53 47 26 13 | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 87 76 55 27 | n/a n/a n/a n/a |
| 1080p High | 80 | n/a |
| 1080p Ultra | 63 | n/a |
| 1440p Ultra | 46 | n/a |
| 4K Ultra | 24 | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 6843 | 413 |
| Solar Bay | 18047 | n/a |
| Port Royal | 1546 | n/a |
| Fire Strike | 20114 | 1451 |
| Night Raid | 78421 | 6149 |
| Background Blur | 149.2 frames/s | 10.1 frames/s |
| Face Detection | 67.6 frames/s | 4.97 frames/s |
| Horizon Detection | 2.36 Gpix/sec | 0.16 Gpix/sec |
| Edge Detection | 3.57 Gpix/sec | 0.33 Gpix/sec |
| Gaussian Blur | 4.32 Gpix/sec | 0.22 Gpix/sec |
| Feature Matching | 0.27 Gpix/sec | 0.04 Gpix/sec |
| Stereo Matching | 209.6 Gpix/sec | 14.1 Gpix/sec |
| Particle Physics | 6584.9 fps | 500.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 875 | 303 |
| DirectX 11 | 107 fps | 7 fps |
| DirectX 12 | 51 fps | 4 fps |
| GPU Compute | 7163 Ops/s | 444 Ops/s |
| Aztec Ruins (Normal) | 432.6 fps | 35.6 fps |
| Car Chase | 422.9 fps | 39.3 fps |
| Manhattan 3.1.1 (1440p) | 387.6 fps | 28.1 fps |
| T-Rex | 2066.8 fps | 135.3 fps |
| ALU 2 | 2265.2 fps | 144.2 fps |
| Driver Overhead 2 | 271.4 fps | 83.6 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 2590.8 | 181.3 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | AMD |
| Build | Discrete | Integrated |
| Announced | November, 2, 2017 | January, 1, 2019 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Mid-range | Entry-level |
| Architecture | Pascal | GCN 5.0 |
| Codename | GP104 | Picasso |
GPU
| GPU Frequency | 1607 MHz | 300 MHz |
| Boost GPU Frequency | 1683 MHz | 1000-1200 MHz |
| Shader Units | 2432 | 192 |
| TMUs | 152 | 12 |
| ROPs | 64 | 4 |
| Execution Units | 19 | 3 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 48 KB/core | n/a |
| L2 cache | 2000 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 108 Gpix/sec | 4-5 Gpix/sec |
| Texture Fill Rate | 256 GTex/s | 12-14 GTex/s |
| FLOPS | 8.2 TFLOPS | 0.4-0.5 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | IGP |
| TGP | 180 W | 15 W |
| Process | TSMC | GlobalFoundries |
| Process tech. | 16 nm | 14 nm |
| Transistor Size | 314 mm² | 210 mm² |
| Transistor count | 7 billion | 4.94 billion |
| Transistor density | 22.29 MTr/mm² | 23.52 MTr/mm² |
Memory
| Interface | GDDR5 | System Shared |
| Memory Frequency | 2002 MHz | n/a |
| Bus | 256 bit | n/a |
| ECC support | No | No |
| Effective Memory Speed | 8000 MB/s | n/a |
| Memory Size | 8 GB | n/a |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2.131 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 6.1 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider