Nvidia GeForce GTX 1080 vs Apple M1 Pro GPU (16-core)
Compared 2 processors: Nvidia GeForce GTX 1080, vs Apple M1 Pro GPU (16-core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 103 60 52 31 | n/a n/a n/a n/a |
The Witcher 3 | 106 85 61 34 | n/a n/a n/a n/a |
Counter-Strike 2 | 158 114 83 41 | n/a n/a n/a n/a |
Far Cry 6 | 86 72 58 27 | n/a n/a n/a n/a |
Hogwarts Legacy | 56 49 32 18 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 67 61 41 27 | n/a n/a n/a n/a |
Ghost of Tsushima | 52 40 29 15 | n/a n/a n/a n/a |
Cyberpunk 2077 | 58 52 31 14 | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 91 85 59 29 | n/a n/a n/a n/a |
| 1080p High | 86 | n/a |
| 1080p Ultra | 69 | n/a |
| 1440p Ultra | 50 | n/a |
| 4K Ultra | 26 | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 7592 | n/a |
| Solar Bay | 19668 | 12166 |
| Port Royal | 1668 | n/a |
| Fire Strike | 22755 | n/a |
| Night Raid | 82119 | n/a |
| Background Blur | 152.4 frames/s | 74.5 frames/s |
| Face Detection | 71.6 frames/s | 47.3 frames/s |
| Horizon Detection | 2.73 Gpix/sec | 1.73 Gpix/sec |
| Edge Detection | 4.15 Gpix/sec | 3.32 Gpix/sec |
| Gaussian Blur | 5.03 Gpix/sec | 1.75 Gpix/sec |
| Feature Matching | 0.32 Gpix/sec | 0.47 Gpix/sec |
| Stereo Matching | 238.9 Gpix/sec | 131.2 Gpix/sec |
| Particle Physics | 6716.4 fps | 5143 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 887 | n/a |
| DirectX 11 | 124 fps | n/a |
| DirectX 12 | 54 fps | n/a |
| GPU Compute | 7632 Ops/s | n/a |
| Aztec Ruins (Normal) | 492.8 fps | 1390.1 fps |
| Car Chase | 442.5 fps | 1102.6 fps |
| Manhattan 3.1.1 (1440p) | 409.2 fps | 1953.2 fps |
| T-Rex | 2270.6 fps | 2704.8 fps |
| ALU 2 | 2401.8 fps | 598.5 fps |
| Driver Overhead 2 | 275.7 fps | 485.7 fps |
| API | OpenGL | Metal |
| OS | Windows | OS X |
| Tessellation | 2884.4 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Apple |
| Build | Discrete | Integrated |
| Announced | May, 27, 2016 | October, 18, 2021 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Professional |
| Segment | High-end | Mid-range |
| Architecture | Pascal | Apple M GPU |
| Codename | GP104 | n/a |
| Price | 599 | n/a |
GPU
| GPU Frequency | 1607 MHz | 450 MHz |
| Boost GPU Frequency | 1733 MHz | 1296 MHz |
| Shader Units | 2560 | 2048 |
| TMUs | 160 | 128 |
| ROPs | 64 | 64 |
| Execution Units | 20 | 256 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | n/a |
| L1 cache | 48 KB/core | n/a |
| L2 cache | 2000 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 111 Gpix/sec | 83 Gpix/sec |
| Texture Fill Rate | 277 GTex/s | 166 GTex/s |
| FLOPS | 8.9 TFLOPS | 5.3 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | Custom |
| TGP | 180 W | 30 W |
| Process | TSMC | TSMC |
| Process tech. | 16 nm | 5 nm |
| Max temperature | n/a | 94 °C |
| Transistor Size | 314 mm² | n/a |
| Transistor count | 7 billion | 23.2 billion |
| Transistor density | 22.29 MTr/mm² | n/a |
Memory
| Interface | GDDR5X | System Shared |
| Memory Frequency | 1251 MHz | 6400 MHz |
| Bus | 256 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 10000 MB/s | 12800 MB/s |
| Memory Size | 8 GB | n/a |
Max Throughput
API
| DirectX | 12 | n/a |
| Vulkan | 1.3 | n/a |
| OpenGL | 4.6 | n/a |
| CUDA | 6.1 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider