Nvidia GeForce GTX 1650 Mobile vs Intel UHD Graphics 770
Compared 2 processors: Nvidia GeForce GTX 1650 Mobile, vs Intel UHD Graphics 770. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 52 31 23 14 | n/a n/a n/a n/a |
The Witcher 3 | 40 31 19 10 | n/a n/a n/a n/a |
Counter-Strike 2 | 71 51 34 13 | n/a n/a n/a n/a |
Far Cry 6 | 43 39 26 14 | n/a n/a n/a n/a |
Hogwarts Legacy | 23 20 14 n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 33 30 18 12 | n/a n/a n/a n/a |
Ghost of Tsushima | 22 15 13 n/a | n/a n/a n/a n/a |
Cyberpunk 2077 | 25 20 12 n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 43 41 24 13 | n/a n/a n/a n/a |
| 1080p High | 39 | n/a |
| 1080p Ultra | 31 | n/a |
| 1440p Ultra | 20 | n/a |
| 4K Ultra | 11 | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 3443 | 810 |
| Port Royal | 6905 | n/a |
| Fire Strike | 9305 | 2905 |
| Night Raid | 40408 | 11998 |
| Background Blur | 74.4 frames/s | 17.9 frames/s |
| Face Detection | 42 frames/s | 11.6 frames/s |
| Horizon Detection | 1.47 Gpix/sec | 0.32 Gpix/sec |
| Edge Detection | 1.93 Gpix/sec | 0.51 Gpix/sec |
| Gaussian Blur | 1.81 Gpix/sec | 0.31 Gpix/sec |
| Feature Matching | 0.52 Gpix/sec | 0.1 Gpix/sec |
| Stereo Matching | 187 Gpix/sec | 20.2 Gpix/sec |
| Particle Physics | 5347.1 fps | 1156.4 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 384 | 530 |
| DirectX 11 | 50 fps | 11 fps |
| DirectX 12 | 27 fps | 9 fps |
| GPU Compute | 2750 Ops/s | 895 Ops/s |
| Aztec Ruins (Normal) | 251.1 fps | 72 fps |
| Car Chase | 240.5 fps | 66.3 fps |
| Manhattan 3.1.1 (1440p) | 200.6 fps | 48.9 fps |
| T-Rex | 931.9 fps | 241.5 fps |
| ALU 2 | 1021.5 fps | 285.4 fps |
| Driver Overhead 2 | 270.6 fps | 206.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1151.2 | 412.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Intel |
| Build | Discrete | Integrated |
| Announced | April, 15, 2020 | November, 4, 2021 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Mid-range | Entry-level |
| Architecture | Turing | Generation 12.2 |
| Codename | TU117 | Alder Lake GT1 |
GPU
| GPU Frequency | 1380 MHz | 300 MHz |
| Boost GPU Frequency | 1560 MHz | 1350-1650 MHz |
| Shader Units | 1024 | 256 |
| TMUs | 64 | 16 |
| ROPs | 32 | 8 |
| Execution Units | 16 | 32 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 64 KB/core | n/a |
| L2 cache | 1024 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 50 Gpix/sec | 11-13 Gpix/sec |
| Texture Fill Rate | 100 GTex/s | 22-26 GTex/s |
| FLOPS | 3.2 TFLOPS | 0.7-0.8 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | Ring Bus |
| TGP | 50 W | 15 W |
| Process | TSMC | Intel |
| Process tech. | 12 nm | 10 nm |
| Max temperature | n/a | 100 °C |
| Transistor Size | 200 mm² | n/a |
| Transistor count | 4.7 billion | n/a |
| Transistor density | 23.5 MTr/mm² | n/a |
Memory
| Interface | GDDR6 | System Shared |
| Memory Frequency | 1500 MHz | n/a |
| Bus | 128 bit | n/a |
| ECC support | No | n/a |
| Effective Memory Speed | 12000 MB/s | n/a |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | n/a |
| DisplayPort | 1.4 | 1.4a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider