Nvidia GeForce GTX 1650 SUPER vs Apple M4 GPU (10-Core)
Compared 2 processors: Nvidia GeForce GTX 1650 SUPER, vs Apple M4 GPU (10-Core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 71 43 32 21 | n/a n/a n/a n/a |
The Witcher 3 | 63 50 31 18 | n/a n/a n/a n/a |
Counter-Strike 2 | 105 72 48 19 | n/a n/a n/a n/a |
Far Cry 6 | 57 49 35 19 | n/a n/a n/a n/a |
Hogwarts Legacy | 34 27 22 11 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 41 36 25 18 | n/a n/a n/a n/a |
Ghost of Tsushima | 31 21 20 10 | n/a n/a n/a n/a |
Cyberpunk 2077 | 34 32 19 n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 60 54 35 17 | n/a n/a n/a n/a |
| 1080p High | 55 | n/a |
| 1080p Ultra | 43 | n/a |
| 1440p Ultra | 30 | n/a |
| 4K Ultra | 16 | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 4693 | n/a |
| Fire Strike | 12258 | n/a |
| Night Raid | 59938 | n/a |
| Background Blur | 106.6 frames/s | 72.2 frames/s |
| Face Detection | 58.3 frames/s | 48.3 frames/s |
| Horizon Detection | 1.98 Gpix/sec | 1.4 Gpix/sec |
| Edge Detection | 2.67 Gpix/sec | 1.94 Gpix/sec |
| Gaussian Blur | 2.79 Gpix/sec | 1.5 Gpix/sec |
| Feature Matching | 0.75 Gpix/sec | 0.53 Gpix/sec |
| Stereo Matching | 248.2 Gpix/sec | 123.3 Gpix/sec |
| Particle Physics | 7783.2 fps | 4938.4 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 750 | n/a |
| DirectX 11 | 73 fps | n/a |
| DirectX 12 | 44 fps | n/a |
| GPU Compute | 4516 Ops/s | n/a |
| Aztec Ruins (Normal) | 305.2 fps | 344.5 fps |
| Car Chase | 280 fps | 259.9 fps |
| Manhattan 3.1.1 (1440p) | 260.1 fps | 167.5 fps |
| T-Rex | 1232.9 fps | 914.7 fps |
| ALU 2 | 1419.9 fps | 432.2 fps |
| Driver Overhead 2 | 284.6 fps | 648.6 fps |
| API | OpenGL | Metal |
| OS | Windows | OS X |
| Tessellation | 1564.4 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Apple |
| Build | Discrete | Integrated |
| Announced | April, 23, 2019 | May, 7, 2024 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Professional |
| Segment | Entry-level | Mid-range |
| Architecture | Turing | Apple M GPU |
| Codename | TU116 | Custom |
| Price | 159 | n/a |
GPU
| GPU Frequency | 1530 MHz | 500 MHz |
| Boost GPU Frequency | 1725 MHz | 1800 MHz |
| Shader Units | 1280 | 1280 |
| TMUs | 80 | 80 |
| ROPs | 32 | 40 |
| Execution Units | 20 | 160 |
| Ray Tracing Cores | No | n/a |
| Tensor Cores | No | n/a |
| L1 cache | 64 KB/core | n/a |
| L2 cache | 1024 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 55 Gpix/sec | 72 Gpix/sec |
| Texture Fill Rate | 138 GTex/s | 144 GTex/s |
| FLOPS | 4.4 TFLOPS | 4.6 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | Custom |
| TGP | 100 W | 18 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 3 nm |
| Max temperature | n/a | 100 °C |
| Transistor Size | 284 mm² | n/a |
| Transistor count | 6 billion | 28 billion |
| Transistor density | 21.13 MTr/mm² | n/a |
Memory
| Interface | GDDR6 | System Shared |
| Memory Frequency | 2001 MHz | 7500 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 8000 MB/s | 15000 MB/s |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | n/a |
| Vulkan | 1.3 | n/a |
| OpenGL | 4.6 | n/a |
| CUDA | 7.5 | n/a |
| DisplayPort | 1.4a | n/a |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M4 GPU (10-Core) the clear winner in this comparison.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider