Nvidia GeForce GTX 1660 SUPER vs Nvidia GeForce GTX 1650
Compared 2 processors: Nvidia GeForce GTX 1660 SUPER, vs Nvidia GeForce GTX 1650. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 88 53 43 26 | 54 31 23 14 |
The Witcher 3 | 80 63 43 22 | 41 35 22 11 |
Counter-Strike 2 | 131 93 68 28 | 74 54 35 13 |
Far Cry 6 | 71 62 46 23 | 44 42 28 14 |
Hogwarts Legacy | 44 36 28 13 | 24 20 14 n/a |
COD Modern Warfare 3 | 56 44 32 20 | 37 31 18 12 |
Ghost of Tsushima | 43 34 22 13 | 24 18 13 n/a |
Cyberpunk 2077 | 44 39 22 10 | 26 22 13 n/a |
Shadow of the Tomb Raider | 77 71 47 23 | 47 42 27 14 |
| 1080p High | 70 | 41 |
| 1080p Ultra | 55 | 33 |
| 1440p Ultra | 39 | 21 |
| 4K Ultra | 20 | 11 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 6047 | 3565 |
| Solar Bay | 19265 | 12312 |
| Port Royal | 1549 | n/a |
| Fire Strike | 16183 | 9684 |
| Night Raid | 74430 | 46016 |
| Background Blur | 122.5 frames/s | 66.4 frames/s |
| Face Detection | 68.6 frames/s | 43.3 frames/s |
| Horizon Detection | 2.56 Gpix/sec | 1.51 Gpix/sec |
| Edge Detection | 3.33 Gpix/sec | 1.68 Gpix/sec |
| Gaussian Blur | 3.21 Gpix/sec | 1.87 Gpix/sec |
| Feature Matching | 0.86 Gpix/sec | 0.49 Gpix/sec |
| Stereo Matching | 273.3 Gpix/sec | 187.9 Gpix/sec |
| Particle Physics | 8476.3 fps | 5261.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 804 | 565 |
| DirectX 11 | 103 fps | 58 fps |
| DirectX 12 | 49 fps | 35 fps |
| GPU Compute | 5099 Ops/s | 3058 Ops/s |
| Aztec Ruins (Normal) | 396.1 fps | 251.1 fps |
| Car Chase | 339.7 fps | 240.5 fps |
| Manhattan 3.1.1 (1440p) | 304.7 fps | 200.6 fps |
| T-Rex | 1502.8 fps | 931.9 fps |
| ALU 2 | 1607.1 fps | 1021.5 fps |
| Driver Overhead 2 | 272.1 fps | 270.6 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1760.2 | 1151.2 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | October, 29, 2019 | April, 23, 2019 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Entry-level | Entry-level |
| Architecture | Turing | Turing |
| Codename | TU116 | TU117 |
| Price | 229 | 149 |
GPU
| GPU Frequency | 1530 MHz | 1485 MHz |
| Boost GPU Frequency | 1785 MHz | 1665 MHz |
| Shader Units | 1408 | 896 |
| TMUs | 88 | 56 |
| ROPs | 48 | 32 |
| Execution Units | 22 | 14 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 64 KB/core | 64 KB/core |
| L2 cache | 1536 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 86 Gpix/sec | 53 Gpix/sec |
| Texture Fill Rate | 157 GTex/s | 93 GTex/s |
| FLOPS | 5 TFLOPS | 3 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 125 W | 75 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 12 nm |
| Transistor Size | 284 mm² | 200 mm² |
| Transistor count | 6 billion | 4 billion |
| Transistor density | 21.13 MTr/mm² | 20 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR5 |
| Memory Frequency | 1750 MHz | 2001 MHz |
| Bus | 192 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 8000 MB/s |
| Memory Size | 6 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 7.5 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider