Nvidia GeForce GTX 1660 Ti Mobile vs Nvidia GeForce RTX 5050
Compared 2 processors: Nvidia GeForce GTX 1660 Ti Mobile, vs Nvidia GeForce RTX 5050. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 83 49 39 22 | 122 74 65 45 |
The Witcher 3 | 74 59 41 21 | 139 109 81 42 |
Counter-Strike 2 | 125 89 63 27 | 198 150 107 56 |
Far Cry 6 | 69 60 42 21 | 103 95 72 39 |
Hogwarts Legacy | 43 34 24 12 | 74 64 44 25 |
COD Modern Warfare 3 | 49 41 30 21 | 90 84 61 38 |
Ghost of Tsushima | 38 28 21 12 | 72 59 41 24 |
Cyberpunk 2077 | 40 38 20 10 | 80 72 45 18 |
Shadow of the Tomb Raider | 73 66 46 21 | 120 113 79 42 |
| 1080p High | 66 | 111 |
| 1080p Ultra | 52 | 91 |
| 1440p Ultra | 36 | 66 |
| 4K Ultra | 19 | 37 |
| Deviation | Low | High |
Benchmarks
| Time Spy | 5597 | 10201 |
| Solar Bay | 17950 | 45966 |
| Port Royal | 1507 | 6128 |
| Fire Strike | 14832 | 29129 |
| Night Raid | 60559 | n/a |
| Background Blur | 119.1 frames/s | n/a |
| Face Detection | 64.8 frames/s | n/a |
| Horizon Detection | 2.58 Gpix/sec | n/a |
| Edge Detection | 3.28 Gpix/sec | n/a |
| Gaussian Blur | 3.37 Gpix/sec | n/a |
| Feature Matching | 0.88 Gpix/sec | n/a |
| Stereo Matching | 300.1 Gpix/sec | n/a |
| Particle Physics | 8599.6 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 477 | 1113 |
| DirectX 11 | 87 fps | 155 fps |
| DirectX 12 | 39 fps | 71 fps |
| GPU Compute | 3717 Ops/s | 9063 Ops/s |
| Aztec Ruins (Normal) | 310 fps | n/a |
| Car Chase | 289.4 fps | n/a |
| Manhattan 3.1.1 (1440p) | 257.9 fps | n/a |
| T-Rex | 1225.1 fps | n/a |
| ALU 2 | 1359 fps | n/a |
| Driver Overhead 2 | 199 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 1509.1 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 23, 2019 | June, 24, 2025 |
| Form Factor | Laptop use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Turing | Blackwell 2.0 |
| Codename | TU116 (N18E-G0) | GB207-300 |
GPU
| GPU Frequency | 1455 MHz | 2317 MHz |
| Boost GPU Frequency | 1590 MHz | 2572 MHz |
| Shader Units | 1536 | 2560 |
| TMUs | 96 | 80 |
| ROPs | 48 | 32 |
| Execution Units | 24 | 20 |
| Ray Tracing Cores | No | 20 |
| Tensor Cores | No | 80 |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 1536 KB/core | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 76 Gpix/sec | 82 Gpix/sec |
| Texture Fill Rate | 153 GTex/s | 206 GTex/s |
| FLOPS | 4.9 TFLOPS | 13.2 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 5.0 x8 |
| TGP | 80 W | 130 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 5 nm |
| Max temperature | n/a | 87 °C |
| Transistor Size | 284 mm² | 149 mm² |
| Transistor count | 6.6 billion | 16.9 billion |
| Transistor density | 23.24 MTr/mm² | 113.42 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1500 MHz | 1750 MHz |
| Bus | 192 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 12000 MB/s | 20000 MB/s |
| Memory Size | 6 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12.2 |
| Vulkan | 1.2 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 12.0 |
| DisplayPort | 1.4 | 2.1b |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 4 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 5050 the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider