Nvidia GeForce GTX 970 vs Nvidia GeForce GTX 1070
Compared 2 processors: Nvidia GeForce GTX 970, vs Nvidia GeForce GTX 1070. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 89 52 42 24 |
The Witcher 3 | n/a n/a n/a n/a | 85 67 46 24 |
Counter-Strike 2 | n/a n/a n/a n/a | 133 93 66 32 |
Far Cry 6 | n/a n/a n/a n/a | 70 62 50 23 |
Hogwarts Legacy | n/a n/a n/a n/a | 46 36 28 14 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 55 49 31 22 |
Ghost of Tsushima | n/a n/a n/a n/a | 41 32 25 12 |
Cyberpunk 2077 | n/a n/a n/a n/a | 46 41 23 10 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 76 73 49 22 |
| 1080p High | n/a | 71 |
| 1080p Ultra | n/a | 56 |
| 1440p Ultra | n/a | 40 |
| 4K Ultra | n/a | 20 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 6091 |
| Solar Bay | n/a | 15809 |
| Port Royal | n/a | 1275 |
| Fire Strike | n/a | 18707 |
| Night Raid | n/a | 72273 |
| Background Blur | 77.1 frames/s | 142.3 frames/s |
| Face Detection | 38.1 frames/s | 65.1 frames/s |
| Horizon Detection | 1.28 Gpix/sec | 2.2 Gpix/sec |
| Edge Detection | 2.08 Gpix/sec | 3.23 Gpix/sec |
| Gaussian Blur | 1.85 Gpix/sec | 3.74 Gpix/sec |
| Feature Matching | 0.17 Gpix/sec | 0.3 Gpix/sec |
| Stereo Matching | 92.9 Gpix/sec | 195.6 Gpix/sec |
| Particle Physics | 2443 fps | 5161.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 766 | 847 |
| DirectX 11 | 71 fps | 100 fps |
| DirectX 12 | 41 fps | 48 fps |
| GPU Compute | 4083 Ops/s | 6129 Ops/s |
| Aztec Ruins (Normal) | 275.6 fps | 423.4 fps |
| Car Chase | 273.9 fps | 391.1 fps |
| Manhattan 3.1.1 (1440p) | 237.9 fps | 360 fps |
| T-Rex | 1112.2 fps | 1942.3 fps |
| ALU 2 | 5981 fps | 5965.8 fps |
| Driver Overhead 2 | 250.7 fps | 271.6 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1804.1 | 2186 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | September, 19, 2014 | January, 10, 2016 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Maxwell 2.0 | Pascal |
| Codename | GM204 | GP104 |
| Price | 329 | 379 |
GPU
| GPU Frequency | 1050 MHz | 1506 MHz |
| Boost GPU Frequency | 1178 MHz | 1683 MHz |
| Shader Units | 1664 | 1920 |
| TMUs | 104 | 120 |
| ROPs | 56 | 64 |
| Execution Units | 13 | 15 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 48 KB/core | 48 KB/core |
| L2 cache | 2000 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 66 Gpix/sec | 108 Gpix/sec |
| Texture Fill Rate | 123 GTex/s | 202 GTex/s |
| FLOPS | 3.9 TFLOPS | 6.5 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 148 W | 150 W |
| Process | TSMC | TSMC |
| Process tech. | 28 nm | 16 nm |
| Transistor Size | 398 mm² | 314 mm² |
| Transistor count | 5 billion | 7 billion |
| Transistor density | 12.56 MTr/mm² | 22.29 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR5 |
| Memory Frequency | 1753 MHz | 2002 MHz |
| Bus | 256 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 7000 MB/s | 8000 MB/s |
| Memory Size | 4 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 5.2 | 6.1 |
| DisplayPort | 1.2 | 1.4a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider