Nvidia GeForce GTX 970 vs Intel Arc A580
Compared 2 processors: Nvidia GeForce GTX 970, vs Intel Arc A580. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 104 62 50 34 |
The Witcher 3 | n/a n/a n/a n/a | 114 98 68 36 |
Counter-Strike 2 | n/a n/a n/a n/a | 141 102 71 35 |
Far Cry 6 | n/a n/a n/a n/a | 90 79 56 29 |
Hogwarts Legacy | n/a n/a n/a n/a | 54 45 32 20 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 60 56 41 23 |
Ghost of Tsushima | n/a n/a n/a n/a | 59 48 37 20 |
Cyberpunk 2077 | n/a n/a n/a n/a | 68 62 41 16 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 98 85 60 34 |
| 1080p High | n/a | 88 |
| 1080p Ultra | n/a | 71 |
| 1440p Ultra | n/a | 51 |
| 4K Ultra | n/a | 27 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 10862 |
| Solar Bay | n/a | 40802 |
| Port Royal | n/a | 5617 |
| Fire Strike | n/a | 26347 |
| Night Raid | n/a | 104796 |
| Background Blur | 77.1 frames/s | 135.5 frames/s |
| Face Detection | 38.1 frames/s | 76.3 frames/s |
| Horizon Detection | 1.28 Gpix/sec | 2.81 Gpix/sec |
| Edge Detection | 2.08 Gpix/sec | 4.37 Gpix/sec |
| Gaussian Blur | 1.85 Gpix/sec | 6.43 Gpix/sec |
| Feature Matching | 0.17 Gpix/sec | 0.8 Gpix/sec |
| Stereo Matching | 92.9 Gpix/sec | 417.1 Gpix/sec |
| Particle Physics | 2443 fps | 17700.8 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 766 | 742 |
| DirectX 11 | 71 fps | 70 fps |
| DirectX 12 | 41 fps | 64 fps |
| GPU Compute | 4083 Ops/s | 4952 Ops/s |
| Aztec Ruins (Normal) | 275.6 fps | 658.3 fps |
| Car Chase | 273.9 fps | 418.6 fps |
| Manhattan 3.1.1 (1440p) | 237.9 fps | 416.2 fps |
| T-Rex | 1112.2 fps | 2398.5 fps |
| ALU 2 | 5981 fps | 2637.8 fps |
| Driver Overhead 2 | 250.7 fps | 168.5 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1804.1 | 3208.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Intel |
| Build | Discrete | Discrete |
| Announced | September, 19, 2014 | October, 10, 2023 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Maxwell 2.0 | Generation 12.7 |
| Codename | GM204 | DG2-512 |
| Price | 329 | 179 |
GPU
| GPU Frequency | 1050 MHz | 1700 MHz |
| Boost GPU Frequency | 1178 MHz | 2000 MHz |
| Shader Units | 1664 | 3072 |
| TMUs | 104 | 192 |
| ROPs | 56 | 96 |
| Execution Units | 13 | n/a |
| Ray Tracing Cores | No | 24 |
| Tensor Cores | No | 384 |
| L1 cache | 48 KB/core | n/a |
| L2 cache | 2000 KB/core | 8000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 66 Gpix/sec | 192 Gpix/sec |
| Texture Fill Rate | 123 GTex/s | 384 GTex/s |
| FLOPS | 3.9 TFLOPS | 12.3 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| TGP | 148 W | 175 W |
| Process | TSMC | TSMC |
| Process tech. | 28 nm | 6 nm |
| Transistor Size | 398 mm² | 406 mm² |
| Transistor count | 5 billion | 21 billion |
| Transistor density | 12.56 MTr/mm² | 51.72 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR6 |
| Memory Frequency | 1753 MHz | 2000 MHz |
| Bus | 256 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 7000 MB/s | 16000 MB/s |
| Memory Size | 4 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 5.2 | n/a |
| DisplayPort | 1.2 | 2.0 |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider Intel Arc A580 the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider