Nvidia GeForce RTX 2050 Mobile vs Nvidia GeForce RTX 2060 Mobile
Compared 2 processors: Nvidia GeForce RTX 2050 Mobile, vs Nvidia GeForce RTX 2060 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 67 38 28 14 | 85 49 41 24 |
The Witcher 3 | 49 41 28 14 | 81 67 47 24 |
Counter-Strike 2 | 89 60 39 16 | 135 94 65 30 |
Far Cry 6 | 51 46 31 15 | 70 61 45 21 |
Hogwarts Legacy | 30 21 16 9 | 43 36 27 14 |
COD Modern Warfare 3 | 37 30 21 14 | 53 47 31 21 |
Ghost of Tsushima | 28 20 14 n/a | 41 32 23 13 |
Cyberpunk 2077 | 30 26 17 n/a | 44 41 22 10 |
Shadow of the Tomb Raider | 55 49 32 18 | 78 72 47 22 |
| 1080p High | 48 | 70 |
| 1080p Ultra | 37 | 55 |
| 1440p Ultra | 25 | 39 |
| 4K Ultra | 13 | 20 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 3908 | 5960 |
| Solar Bay | 19003 | 25955 |
| Port Royal | 413 | 3328 |
| Fire Strike | 10196 | 15850 |
| Night Raid | 45167 | 62399 |
| Background Blur | 73.3 frames/s | 150.7 frames/s |
| Face Detection | 39.7 frames/s | 75.5 frames/s |
| Horizon Detection | 1.65 Gpix/sec | 2.83 Gpix/sec |
| Edge Detection | 2.13 Gpix/sec | 3.68 Gpix/sec |
| Gaussian Blur | 2.06 Gpix/sec | 4.08 Gpix/sec |
| Feature Matching | 0.55 Gpix/sec | 0.89 Gpix/sec |
| Stereo Matching | 191.1 Gpix/sec | 257.7 Gpix/sec |
| Particle Physics | 5921.5 fps | 9069.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 481 | 540 |
| DirectX 11 | 48 fps | 96 fps |
| DirectX 12 | 42 fps | 39 fps |
| GPU Compute | 3639 Ops/s | 3992 Ops/s |
| Aztec Ruins (Normal) | 262.9 fps | 326.8 fps |
| Car Chase | 255.7 fps | 290.3 fps |
| Manhattan 3.1.1 (1440p) | 207.6 fps | 264.8 fps |
| T-Rex | 950.2 fps | 1326.4 fps |
| ALU 2 | 1377.4 fps | 1494.6 fps |
| Driver Overhead 2 | 232.9 fps | 202.7 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1502.2 | 1656.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | December, 17, 2021 | January, 29, 2019 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Ampere | Turing |
| Codename | GA107 | TU106 (N18E-G1-B) |
GPU
| GPU Frequency | 735-1185 MHz | 960 MHz |
| Boost GPU Frequency | 1245-1477 MHz | 1175-1200 MHz |
| Shader Units | 2048 | 1920 |
| TMUs | 64 | 120 |
| ROPs | 32 | 48 |
| Execution Units | 16 | 30 |
| Ray Tracing Cores | 32 | 30 |
| Tensor Cores | 64 | 240 |
| L1 cache | 64 KB/core | 64 KB/core |
| L2 cache | 2000 KB/core | 3000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 40-47 Gpix/sec | 56-58 Gpix/sec |
| Texture Fill Rate | 80-95 GTex/s | 141-144 GTex/s |
| FLOPS | 5.1-6 TFLOPS | 4.5-4.6 TFLOPS |
Process
| Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
| TGP | 30-45 W | 80-115 W |
| Process | Samsung | TSMC |
| Process tech. | 8 nm | 12 nm |
| Transistor Size | 200 mm² | 445 mm² |
| Transistor count | 8 billion | 10.8 billion |
| Transistor density | 40 MTr/mm² | 24.27 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 1375 MHz |
| Bus | 64 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 11000 MB/s |
| Memory Size | 4 GB | 6 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | 7.5 |
| DisplayPort | 1.4a | 1.4 |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider