Nvidia GeForce RTX 2070 vs Nvidia GeForce RTX 5050
Compared 2 processors: Nvidia GeForce RTX 2070, vs Nvidia GeForce RTX 5050. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 113 67 58 41 | 122 74 65 45 |
The Witcher 3 | 125 97 72 40 | 139 109 81 42 |
Counter-Strike 2 | 181 136 95 47 | 198 150 107 56 |
Far Cry 6 | 92 85 67 36 | 103 95 72 39 |
Hogwarts Legacy | 67 54 41 19 | 74 64 44 25 |
COD Modern Warfare 3 | 79 71 49 33 | 90 84 61 38 |
Ghost of Tsushima | 63 47 38 21 | 72 59 41 24 |
Cyberpunk 2077 | 69 63 35 16 | 80 72 45 18 |
Shadow of the Tomb Raider | 106 100 69 37 | 120 113 79 42 |
| 1080p High | 99 | 111 |
| 1080p Ultra | 80 | 91 |
| 1440p Ultra | 58 | 66 |
| 4K Ultra | 32 | 37 |
| Deviation | Low | High |
Benchmarks
| Time Spy | 9086 | 10201 |
| Solar Bay | 39825 | 45966 |
| Port Royal | 5193 | 6128 |
| Fire Strike | 23209 | 29129 |
| Night Raid | 92188 | n/a |
| Background Blur | 200 frames/s | n/a |
| Face Detection | 106.8 frames/s | n/a |
| Horizon Detection | 3.73 Gpix/sec | n/a |
| Edge Detection | 4.57 Gpix/sec | n/a |
| Gaussian Blur | 4.84 Gpix/sec | n/a |
| Feature Matching | 1.07 Gpix/sec | n/a |
| Stereo Matching | 452 Gpix/sec | n/a |
| Particle Physics | 11141.9 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 819 | 1113 |
| DirectX 11 | 129 fps | 155 fps |
| DirectX 12 | 60 fps | 71 fps |
| GPU Compute | 6446 Ops/s | 9063 Ops/s |
| Aztec Ruins (Normal) | 538.5 fps | n/a |
| Car Chase | 455.5 fps | n/a |
| Manhattan 3.1.1 (1440p) | 405.2 fps | n/a |
| T-Rex | 1996.1 fps | n/a |
| ALU 2 | 2485.9 fps | n/a |
| Driver Overhead 2 | 258.9 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 2579.1 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | October, 17, 2018 | June, 24, 2025 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Turing | Blackwell 2.0 |
| Codename | TU106 | GB207-300 |
| Price | 599 | n/a |
GPU
| GPU Frequency | 1410 MHz | 2317 MHz |
| Boost GPU Frequency | 1620 MHz | 2572 MHz |
| Shader Units | 2304 | 2560 |
| TMUs | 144 | 80 |
| ROPs | 64 | 32 |
| Execution Units | 36 | 20 |
| Ray Tracing Cores | 36 | 20 |
| Tensor Cores | 288 | 80 |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 4000 KB/core | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 104 Gpix/sec | 82 Gpix/sec |
| Texture Fill Rate | 233 GTex/s | 206 GTex/s |
| FLOPS | 7.5 TFLOPS | 13.2 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 5.0 x8 |
| TGP | 175 W | 130 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 5 nm |
| Max temperature | n/a | 87 °C |
| Transistor Size | 445 mm² | 149 mm² |
| Transistor count | 10 billion | 16.9 billion |
| Transistor density | 22.47 MTr/mm² | 113.42 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 1750 MHz |
| Bus | 256 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 20000 MB/s |
| Memory Size | 8 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12.2 |
| Vulkan | 1.3 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 12.0 |
| DisplayPort | 1.4a | 2.1b |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | DLSS 4 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider