Nvidia GeForce RTX 2080 Mobile vs Nvidia GeForce RTX 2070 Mobile
Compared 2 processors: Nvidia GeForce RTX 2080 Mobile, vs Nvidia GeForce RTX 2070 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 121 76 64 42 | 99 59 49 31 |
The Witcher 3 | 134 109 77 41 | 104 85 60 30 |
Counter-Strike 2 | 198 144 106 55 | 157 116 82 40 |
Far Cry 6 | 103 93 71 39 | 86 74 55 31 |
Hogwarts Legacy | 75 62 43 23 | 57 46 33 15 |
COD Modern Warfare 3 | 92 82 56 37 | 68 60 43 28 |
Ghost of Tsushima | 72 55 43 24 | 52 42 32 19 |
Cyberpunk 2077 | 80 70 42 19 | 55 50 29 14 |
Shadow of the Tomb Raider | 121 108 77 42 | 92 84 59 29 |
| 1080p High | 111 | 86 |
| 1080p Ultra | 89 | 68 |
| 1440p Ultra | 64 | 49 |
| 4K Ultra | 36 | 26 |
| Deviation | Medium | Low |
Benchmarks
| Time Spy | 10054 | 7568 |
| Solar Bay | 45043 | 32396 |
| Port Royal | 6009 | 4447 |
| Fire Strike | 25917 | 19885 |
| Night Raid | 95551 | 66841 |
| Background Blur | 226 frames/s | 159 frames/s |
| Face Detection | 122.4 frames/s | 91.2 frames/s |
| Horizon Detection | 4.52 Gpix/sec | 3.67 Gpix/sec |
| Edge Detection | 5.94 Gpix/sec | 5.1 Gpix/sec |
| Gaussian Blur | 6.45 Gpix/sec | 5.03 Gpix/sec |
| Feature Matching | 1.26 Gpix/sec | 1.08 Gpix/sec |
| Stereo Matching | 446.2 Gpix/sec | 411.9 Gpix/sec |
| Particle Physics | 14128.8 fps | 10180.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 804 | 602 |
| DirectX 11 | 139 fps | 111 fps |
| DirectX 12 | 53 fps | 41 fps |
| GPU Compute | 6463 Ops/s | 4490 Ops/s |
| Aztec Ruins (Normal) | 432.3 fps | 400.8 fps |
| Car Chase | 381.5 fps | 366.4 fps |
| Manhattan 3.1.1 (1440p) | 379.6 fps | 343.2 fps |
| T-Rex | 1725.6 fps | 1640.7 fps |
| ALU 2 | 2314.3 fps | 1912.9 fps |
| Driver Overhead 2 | 210.3 fps | 207 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 2423.5 | 2107.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 29, 2019 | January, 29, 2019 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | Turing | Turing |
| Codename | TU104 (N18E-G3) | TU106B |
GPU
| GPU Frequency | 1380 MHz | 1215-1305 MHz |
| Boost GPU Frequency | 1590 MHz | 1440-1485 MHz |
| Shader Units | 2944 | 2304 |
| TMUs | 184 | 144 |
| ROPs | 64 | 64 |
| Execution Units | 46 | 36 |
| Ray Tracing Cores | 46 | 36 |
| Tensor Cores | 368 | 288 |
| L1 cache | 64 KB/core | 64 KB/core |
| L2 cache | 4000 KB/core | 4000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 102 Gpix/sec | 92-95 Gpix/sec |
| Texture Fill Rate | 293 GTex/s | 207-214 GTex/s |
| FLOPS | 9.4 TFLOPS | 6.6-6.8 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 150 W | 115 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 12 nm |
| Transistor Size | 545 mm² | 445 mm² |
| Transistor count | 13.6 billion | 10.8 billion |
| Transistor density | 24.95 MTr/mm² | 24.27 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1500 MHz | 1750 MHz |
| Bus | 256 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 12000 MB/s | 14000 MB/s |
| Memory Size | 8 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 7.5 |
| DisplayPort | 1.4 | 1.4 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider