Nvidia GeForce RTX 2080 vs Nvidia GeForce RTX 5050
Compared 2 processors: Nvidia GeForce RTX 2080, vs Nvidia GeForce RTX 5050. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 125 80 68 50 | 122 74 65 45 |
The Witcher 3 | 143 118 86 47 | 139 109 81 42 |
Counter-Strike 2 | 207 155 118 62 | 198 150 107 56 |
Far Cry 6 | 110 99 79 46 | 103 95 72 39 |
Hogwarts Legacy | 80 68 52 26 | 74 64 44 25 |
COD Modern Warfare 3 | 98 92 64 41 | 90 84 61 38 |
Ghost of Tsushima | 77 61 44 27 | 72 59 41 24 |
Cyberpunk 2077 | 86 79 46 21 | 80 72 45 18 |
Shadow of the Tomb Raider | 132 119 88 48 | 120 113 79 42 |
| 1080p High | 118 | 111 |
| 1080p Ultra | 97 | 91 |
| 1440p Ultra | 72 | 66 |
| 4K Ultra | 41 | 37 |
| Deviation | Low | High |
Benchmarks
| Time Spy | 11083 | 10201 |
| Solar Bay | 50002 | 45966 |
| Port Royal | 6458 | 6128 |
| Fire Strike | 27670 | 29129 |
| Night Raid | 100441 | n/a |
| Background Blur | 191.8 frames/s | n/a |
| Face Detection | 115.9 frames/s | n/a |
| Horizon Detection | 4.74 Gpix/sec | n/a |
| Edge Detection | 6.2 Gpix/sec | n/a |
| Gaussian Blur | 6.56 Gpix/sec | n/a |
| Feature Matching | 1.3 Gpix/sec | n/a |
| Stereo Matching | 499.7 Gpix/sec | n/a |
| Particle Physics | 15858.8 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 908 | 1113 |
| DirectX 11 | 157 fps | 155 fps |
| DirectX 12 | 72 fps | 71 fps |
| GPU Compute | 8009 Ops/s | 9063 Ops/s |
| Aztec Ruins (Normal) | 600.3 fps | n/a |
| Car Chase | 525.3 fps | n/a |
| Manhattan 3.1.1 (1440p) | 499.8 fps | n/a |
| T-Rex | 2729 fps | n/a |
| ALU 2 | 3179.7 fps | n/a |
| Driver Overhead 2 | 283.6 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 3279.3 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | September, 20, 2018 | June, 24, 2025 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Turing | Blackwell 2.0 |
| Codename | TU104 | GB207-300 |
| Price | 699 | n/a |
GPU
| GPU Frequency | 1515 MHz | 2317 MHz |
| Boost GPU Frequency | 1710 MHz | 2572 MHz |
| Shader Units | 2944 | 2560 |
| TMUs | 184 | 80 |
| ROPs | 64 | 32 |
| Execution Units | 46 | 20 |
| Ray Tracing Cores | 46 | 20 |
| Tensor Cores | 368 | 80 |
| L1 cache | 64 KB/core | 128 KB/core |
| L2 cache | 4000 KB/core | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 109 Gpix/sec | 82 Gpix/sec |
| Texture Fill Rate | 315 GTex/s | 206 GTex/s |
| FLOPS | 10.1 TFLOPS | 13.2 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 5.0 x8 |
| TGP | 215 W | 130 W |
| Process | TSMC | TSMC |
| Process tech. | 12 nm | 5 nm |
| Max temperature | n/a | 87 °C |
| Transistor Size | 545 mm² | 149 mm² |
| Transistor count | 13 billion | 16.9 billion |
| Transistor density | 23.85 MTr/mm² | 113.42 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 1750 MHz |
| Bus | 256 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 20000 MB/s |
| Memory Size | 8 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12.2 |
| Vulkan | 1.3 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 7.5 | 12.0 |
| DisplayPort | 1.4a | 2.1b |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | DLSS 4 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider