Nvidia GeForce RTX 3060 Ti vs AMD Radeon RX 6700M
Compared 2 processors: Nvidia GeForce RTX 3060 Ti, vs AMD Radeon RX 6700M. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 132 85 77 55 | 131 73 59 37 |
The Witcher 3 | 152 123 91 47 | 120 98 66 36 |
Counter-Strike 2 | 226 170 122 67 | 186 129 91 46 |
Far Cry 6 | 114 104 81 47 | 102 88 67 35 |
Hogwarts Legacy | 86 70 55 26 | 67 57 43 20 |
COD Modern Warfare 3 | 109 99 69 45 | 92 86 58 38 |
Ghost of Tsushima | 82 66 48 30 | 75 59 44 22 |
Cyberpunk 2077 | 92 83 51 23 | 70 61 36 17 |
Shadow of the Tomb Raider | 139 129 97 52 | 123 110 75 35 |
| 1080p High | 126 | 107 |
| 1080p Ultra | 103 | 85 |
| 1440p Ultra | 77 | 60 |
| 4K Ultra | 44 | 32 |
| Deviation | Low | High |
Benchmarks
| Time Spy | 11708 | 9489 |
| Solar Bay | 54344 | 36239 |
| Port Royal | 6969 | 4548 |
| Fire Strike | 29561 | 27927 |
| Night Raid | 109366 | 72638 |
| Background Blur | 185.1 frames/s | 209.2 frames/s |
| Face Detection | 108.4 frames/s | 115.4 frames/s |
| Horizon Detection | 5.35 Gpix/sec | 3.3 Gpix/sec |
| Edge Detection | 7.17 Gpix/sec | 4.7 Gpix/sec |
| Gaussian Blur | 5.54 Gpix/sec | 3.81 Gpix/sec |
| Feature Matching | 1.15 Gpix/sec | 0.94 Gpix/sec |
| Stereo Matching | 478 Gpix/sec | 327.1 Gpix/sec |
| Particle Physics | 15183 fps | 13207.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 988 | 564 |
| DirectX 11 | 163 fps | 129 fps |
| DirectX 12 | 79 fps | 65 fps |
| GPU Compute | 10075 Ops/s | 5240 Ops/s |
| Aztec Ruins (Normal) | 733.4 fps | 599.8 fps |
| Car Chase | 614.3 fps | 534.4 fps |
| Manhattan 3.1.1 (1440p) | 523.6 fps | 471.4 fps |
| T-Rex | 2676.1 fps | 1870.3 fps |
| ALU 2 | 3657.2 fps | 2717.4 fps |
| Driver Overhead 2 | 282.8 fps | 164.8 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 3670 | 1798.3 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | AMD |
| Build | Discrete | Discrete |
| Announced | December, 2, 2020 | June, 1, 2021 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Ampere | RDNA 2.0 |
| Codename | GA104 | Navi 22 |
| Price | 399 | n/a |
GPU
| GPU Frequency | 1410 MHz | 1489 MHz |
| Boost GPU Frequency | 1665 MHz | 1720-2300 MHz |
| Shader Units | 4864 | 2304 |
| TMUs | 152 | 144 |
| ROPs | 80 | 64 |
| Execution Units | 38 | 36 |
| Ray Tracing Cores | 38 | 36 |
| Tensor Cores | 152 | n/a |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 4000 KB/core | 3000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 133 Gpix/sec | 110-147 Gpix/sec |
| Texture Fill Rate | 253 GTex/s | 248-331 GTex/s |
| FLOPS | 16.2 TFLOPS | 7.9-10.6 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 200 W | 80-135 W |
| Process | Samsung | TSMC |
| Process tech. | 8 nm | 7 nm |
| Transistor Size | 392 mm² | 335 mm² |
| Transistor count | 17 billion | 17.2 billion |
| Transistor density | 43.37 MTr/mm² | 51.34 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1750 MHz | 1750 MHz |
| Bus | 256 bit | 160 bit |
| ECC support | No | No |
| Effective Memory Speed | 14000 MB/s | 14000 MB/s |
| Memory Size | 8 GB | 10 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | n/a |
| DisplayPort | 1.4a | 1.4 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 4
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider