Nvidia GeForce RTX 3060 vs Nvidia GeForce RTX 5050
Compared 2 processors: Nvidia GeForce RTX 3060, vs Nvidia GeForce RTX 5050. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 110 67 60 39 | 122 74 65 45 |
The Witcher 3 | 124 101 75 37 | 139 109 81 42 |
Counter-Strike 2 | 184 131 96 47 | 198 150 107 56 |
Far Cry 6 | 93 85 64 38 | 103 95 72 39 |
Hogwarts Legacy | 68 56 40 20 | 74 64 44 25 |
COD Modern Warfare 3 | 83 73 50 34 | 90 84 61 38 |
Ghost of Tsushima | 65 48 37 21 | 72 59 41 24 |
Cyberpunk 2077 | 69 61 36 15 | 80 72 45 18 |
Shadow of the Tomb Raider | 107 98 68 37 | 120 113 79 42 |
| 1080p High | 100 | 111 |
| 1080p Ultra | 80 | 91 |
| 1440p Ultra | 58 | 66 |
| 4K Ultra | 32 | 37 |
| Deviation | Low | High |
Benchmarks
| Time Spy | 8748 | 10201 |
| Solar Bay | 40964 | 45966 |
| Port Royal | 5142 | 6128 |
| Fire Strike | 22308 | 29129 |
| Night Raid | 98831 | n/a |
| Background Blur | 149.6 frames/s | n/a |
| Face Detection | 91 frames/s | n/a |
| Horizon Detection | 4.07 Gpix/sec | n/a |
| Edge Detection | 5.58 Gpix/sec | n/a |
| Gaussian Blur | 3.92 Gpix/sec | n/a |
| Feature Matching | 1.01 Gpix/sec | n/a |
| Stereo Matching | 372.9 Gpix/sec | n/a |
| Particle Physics | 12226.3 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 961 | 1113 |
| DirectX 11 | 128 fps | 155 fps |
| DirectX 12 | 69 fps | 71 fps |
| GPU Compute | 8428 Ops/s | 9063 Ops/s |
| Aztec Ruins (Normal) | 555.5 fps | n/a |
| Car Chase | 492.3 fps | n/a |
| Manhattan 3.1.1 (1440p) | 407.9 fps | n/a |
| T-Rex | 1940.6 fps | n/a |
| ALU 2 | 2862.2 fps | n/a |
| Driver Overhead 2 | 295.2 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 2965.4 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 12, 2021 | June, 24, 2025 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Ampere | Blackwell 2.0 |
| Codename | GA106 | GB207-300 |
| Price | 329 | n/a |
GPU
| GPU Frequency | 1320 MHz | 2317 MHz |
| Boost GPU Frequency | 1777 MHz | 2572 MHz |
| Shader Units | 3584 | 2560 |
| TMUs | 112 | 80 |
| ROPs | 48 | 32 |
| Execution Units | 28 | 20 |
| Ray Tracing Cores | 28 | 20 |
| Tensor Cores | 112 | 80 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 3000 KB/core | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 85 Gpix/sec | 82 Gpix/sec |
| Texture Fill Rate | 199 GTex/s | 206 GTex/s |
| FLOPS | 12.7 TFLOPS | 13.2 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 5.0 x8 |
| TGP | 170 W | 130 W |
| Process | Samsung | TSMC |
| Process tech. | 8 nm | 5 nm |
| Max temperature | n/a | 87 °C |
| Transistor Size | 276 mm² | 149 mm² |
| Transistor count | 12 billion | 16.9 billion |
| Transistor density | 43.48 MTr/mm² | 113.42 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 1875 MHz | 1750 MHz |
| Bus | 192 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | 20000 MB/s |
| Memory Size | 12 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12.2 |
| Vulkan | 1.3 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.6 | 12.0 |
| DisplayPort | 1.4a | 2.1b |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | DLSS 4 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 8
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider