Nvidia GeForce RTX 4070 SUPER vs Nvidia GeForce RTX 3080 Ti
Compared 2 processors: Nvidia GeForce RTX 4070 SUPER, vs Nvidia GeForce RTX 3080 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 184 128 116 89 | 186 129 117 86 |
The Witcher 3 | 204 175 127 68 | 202 173 123 67 |
Counter-Strike 2 | 283 214 156 83 | 272 215 154 85 |
Far Cry 6 | 157 142 127 76 | 152 144 126 77 |
Hogwarts Legacy | 132 110 87 48 | 132 106 85 47 |
COD Modern Warfare 3 | 171 165 128 83 | 166 158 123 80 |
Ghost of Tsushima | 118 99 85 50 | 116 99 81 51 |
Cyberpunk 2077 | 154 136 92 40 | 146 130 89 42 |
Shadow of the Tomb Raider | 242 224 176 93 | 236 220 169 92 |
| 1080p High | 183 | 179 |
| 1080p Ultra | 155 | 153 |
| 1440p Ultra | 122 | 119 |
| 4K Ultra | 70 | 70 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 20901 | 19630 |
| Solar Bay | 97900 | 96489 |
| Port Royal | 13112 | 13261 |
| Fire Strike | 50143 | 47892 |
| Night Raid | 164308 | 143788 |
| Background Blur | 359.5 frames/s | 239.8 frames/s |
| Face Detection | 210 frames/s | 156.8 frames/s |
| Horizon Detection | 7.61 Gpix/sec | 10.8 Gpix/sec |
| Edge Detection | 10.4 Gpix/sec | 14.8 Gpix/sec |
| Gaussian Blur | 11.3 Gpix/sec | 11.9 Gpix/sec |
| Feature Matching | 1.97 Gpix/sec | 1.53 Gpix/sec |
| Stereo Matching | 969.3 Gpix/sec | 889.6 Gpix/sec |
| Particle Physics | 29061.4 fps | 26054.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1178 | 1088 |
| DirectX 11 | 274 fps | 223 fps |
| DirectX 12 | 108 fps | 111 fps |
| GPU Compute | 17275 Ops/s | 15428 Ops/s |
| Aztec Ruins (Normal) | 1132.4 fps | 1039 fps |
| Car Chase | 981.8 fps | 860.8 fps |
| Manhattan 3.1.1 (1440p) | 840.6 fps | 743.2 fps |
| T-Rex | 4325.3 fps | 3834.2 fps |
| ALU 2 | 6890.2 fps | 6702 fps |
| Driver Overhead 2 | 290.1 fps | 296.1 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 7090.8 | 6622.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 17, 2024 | January, 3, 2021 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Ada Lovelace | Ampere |
| Codename | AD104 | GA102 |
| Price | 599 | 1199 |
GPU
| GPU Frequency | 1980 MHz | 1365 MHz |
| Boost GPU Frequency | 2475 MHz | 1665 MHz |
| Shader Units | 7168 | 10240 |
| TMUs | 224 | 320 |
| ROPs | 80 | 112 |
| Execution Units | 56 | 80 |
| Ray Tracing Cores | 56 | 80 |
| Tensor Cores | 224 | 320 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 48000 KB/core | 6000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 198 Gpix/sec | 186 Gpix/sec |
| Texture Fill Rate | 554 GTex/s | 533 GTex/s |
| FLOPS | 35.5 TFLOPS | 34.1 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 220 W | 350 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 8 nm |
| Transistor Size | 294 mm² | 628 mm² |
| Transistor count | 35 billion | 28 billion |
| Transistor density | 119.05 MTr/mm² | 44.59 MTr/mm² |
Memory
| Interface | GDDR6X | GDDR6X |
| Memory Frequency | 1313 MHz | 1188 MHz |
| Bus | 192 bit | 384 bit |
| ECC support | No | No |
| Effective Memory Speed | 21000 MB/s | 19000 MB/s |
| Memory Size | 12 GB | 12 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.9 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 6
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider