Nvidia GeForce RTX 4080 SUPER vs Nvidia GeForce RTX 3090 Ti
Compared 2 processors: Nvidia GeForce RTX 4080 SUPER, vs Nvidia GeForce RTX 3090 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 228 165 158 124 | 196 139 127 96 |
The Witcher 3 | 241 218 152 83 | 218 185 131 70 |
Counter-Strike 2 | 310 225 168 86 | 290 218 161 86 |
Far Cry 6 | 181 161 148 92 | 158 148 129 81 |
Hogwarts Legacy | 161 133 109 62 | 136 113 91 50 |
COD Modern Warfare 3 | 219 215 169 114 | 181 173 136 89 |
Ghost of Tsushima | 152 122 110 71 | 124 106 91 55 |
Cyberpunk 2077 | 201 178 120 56 | 163 146 98 45 |
Shadow of the Tomb Raider | 279 265 205 107 | 261 238 186 101 |
| 1080p High | 219 | 192 |
| 1080p Ultra | 187 | 163 |
| 1440p Ultra | 149 | 128 |
| 4K Ultra | 88 | 75 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 28302 | 21841 |
| Solar Bay | 138446 | 109151 |
| Port Royal | 18312 | 14882 |
| Fire Strike | 63725 | 51985 |
| Night Raid | 179276 | 155722 |
| Background Blur | 279.5 frames/s | 362.7 frames/s |
| Face Detection | 220.1 frames/s | 227.9 frames/s |
| Horizon Detection | 11 Gpix/sec | 11.3 Gpix/sec |
| Edge Detection | 15.2 Gpix/sec | 15.9 Gpix/sec |
| Gaussian Blur | 16.2 Gpix/sec | 12.1 Gpix/sec |
| Feature Matching | 2.08 Gpix/sec | 1.56 Gpix/sec |
| Stereo Matching | 1370 Gpix/sec | 1080 Gpix/sec |
| Particle Physics | 37199.7 fps | 31024.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1267 | 1227 |
| DirectX 11 | 303 fps | 241 fps |
| DirectX 12 | 133 fps | 122 fps |
| GPU Compute | 19970 Ops/s | 17022 Ops/s |
| Aztec Ruins (Normal) | 1384.7 fps | 1005.1 fps |
| Car Chase | 1210.8 fps | 897.2 fps |
| Manhattan 3.1.1 (1440p) | 998.7 fps | 781.7 fps |
| T-Rex | 5172 fps | 4109.9 fps |
| ALU 2 | 9885.2 fps | 7102.5 fps |
| Driver Overhead 2 | 282.1 fps | 274.9 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 9573.9 | 7000.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 31, 2024 | March, 29, 2022 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | Ada Lovelace | Ampere |
| Codename | AD103 | GA102 |
| Price | 999 | 1999 |
GPU
| GPU Frequency | 2295 MHz | 1560 MHz |
| Boost GPU Frequency | 2550 MHz | 1860 MHz |
| Shader Units | 10240 | 10752 |
| TMUs | 320 | 336 |
| ROPs | 112 | 112 |
| Execution Units | 80 | 84 |
| Ray Tracing Cores | 80 | 84 |
| Tensor Cores | 320 | 336 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 64 KB/core | 6000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 286 Gpix/sec | 208 Gpix/sec |
| Texture Fill Rate | 816 GTex/s | 625 GTex/s |
| FLOPS | 52.2 TFLOPS | 40 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 320 W | 450 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 8 nm |
| Transistor Size | 379 mm² | 628 mm² |
| Transistor count | 45 billion | 28 billion |
| Transistor density | 118.73 MTr/mm² | 44.59 MTr/mm² |
Memory
| Interface | GDDR6X | GDDR6X |
| Memory Frequency | 1438 MHz | 1313 MHz |
| Bus | 256 bit | 384 bit |
| ECC support | No | No |
| Effective Memory Speed | 23000 MB/s | 21000 MB/s |
| Memory Size | 16 GB | 24 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.9 | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider