Nvidia GeForce RTX 4080 SUPER vs Nvidia GeForce RTX 4070 Ti SUPER
Compared 2 processors: Nvidia GeForce RTX 4080 SUPER, vs Nvidia GeForce RTX 4070 Ti SUPER. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 228 165 158 124 | 207 146 140 104 |
The Witcher 3 | 241 218 152 83 | 225 190 142 72 |
Counter-Strike 2 | 310 225 168 86 | 292 216 165 85 |
Far Cry 6 | 181 161 148 92 | 164 149 136 85 |
Hogwarts Legacy | 161 133 109 62 | 143 120 96 55 |
COD Modern Warfare 3 | 219 215 169 114 | 191 187 144 100 |
Ghost of Tsushima | 152 122 110 71 | 130 110 96 58 |
Cyberpunk 2077 | 201 178 120 56 | 175 151 107 48 |
Shadow of the Tomb Raider | 279 265 205 107 | 263 247 196 104 |
| 1080p High | 219 | 199 |
| 1080p Ultra | 187 | 168 |
| 1440p Ultra | 149 | 136 |
| 4K Ultra | 88 | 79 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 28302 | 24225 |
| Solar Bay | 138446 | 116030 |
| Port Royal | 18312 | 15768 |
| Fire Strike | 63725 | 56271 |
| Night Raid | 179276 | 174807 |
| Background Blur | 279.5 frames/s | 331.7 frames/s |
| Face Detection | 220.1 frames/s | 211.6 frames/s |
| Horizon Detection | 11 Gpix/sec | 9.63 Gpix/sec |
| Edge Detection | 15.2 Gpix/sec | 13.7 Gpix/sec |
| Gaussian Blur | 16.2 Gpix/sec | 13.9 Gpix/sec |
| Feature Matching | 2.08 Gpix/sec | 2.15 Gpix/sec |
| Stereo Matching | 1370 Gpix/sec | 1210 Gpix/sec |
| Particle Physics | 37199.7 fps | 33566 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1267 | 1218 |
| DirectX 11 | 303 fps | 280 fps |
| DirectX 12 | 133 fps | 117 fps |
| GPU Compute | 19970 Ops/s | 18522 Ops/s |
| Aztec Ruins (Normal) | 1384.7 fps | 1300.6 fps |
| Car Chase | 1210.8 fps | 1119.6 fps |
| Manhattan 3.1.1 (1440p) | 998.7 fps | 943.4 fps |
| T-Rex | 5172 fps | 4724.8 fps |
| ALU 2 | 9885.2 fps | 8528.7 fps |
| Driver Overhead 2 | 282.1 fps | 289.1 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 9573.9 | 8597.7 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | January, 31, 2024 | January, 24, 2024 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | Ada Lovelace | Ada Lovelace |
| Codename | AD103 | AD103 |
| Price | 999 | 799 |
GPU
| GPU Frequency | 2295 MHz | 2340 MHz |
| Boost GPU Frequency | 2550 MHz | 2610 MHz |
| Shader Units | 10240 | 8448 |
| TMUs | 320 | 264 |
| ROPs | 112 | 96 |
| Execution Units | 80 | 66 |
| Ray Tracing Cores | 80 | 66 |
| Tensor Cores | 320 | 264 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 64 KB/core | 48000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 286 Gpix/sec | 251 Gpix/sec |
| Texture Fill Rate | 816 GTex/s | 689 GTex/s |
| FLOPS | 52.2 TFLOPS | 44.1 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 320 W | 285 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 5 nm |
| Transistor Size | 379 mm² | 379 mm² |
| Transistor count | 45 billion | 45 billion |
| Transistor density | 118.73 MTr/mm² | 118.73 MTr/mm² |
Memory
| Interface | GDDR6X | GDDR6X |
| Memory Frequency | 1438 MHz | 1313 MHz |
| Bus | 256 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 23000 MB/s | 21000 MB/s |
| Memory Size | 16 GB | 16 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.9 | 8.9 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 3 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 3
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider