Nvidia GeForce RTX 5050 vs Apple M5 Pro GPU (16-core)
Compared 2 processors: Nvidia GeForce RTX 5050, vs Apple M5 Pro GPU (16-core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 122 74 65 45 | n/a n/a n/a n/a |
The Witcher 3 | 139 109 81 42 | n/a n/a n/a n/a |
Counter-Strike 2 | 198 150 107 56 | n/a n/a n/a n/a |
Far Cry 6 | 103 95 72 39 | n/a n/a n/a n/a |
Hogwarts Legacy | 74 64 44 25 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 90 84 61 38 | n/a n/a n/a n/a |
Ghost of Tsushima | 72 59 41 24 | n/a n/a n/a n/a |
Cyberpunk 2077 | 80 72 45 18 | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 120 113 79 42 | n/a n/a n/a n/a |
| 1080p High | 111 | n/a |
| 1080p Ultra | 91 | n/a |
| 1440p Ultra | 66 | n/a |
| 4K Ultra | 37 | n/a |
| Deviation | High | n/a |
Benchmarks
| Time Spy | 10201 | n/a |
| Solar Bay | 45966 | 39437 |
| Port Royal | 6128 | n/a |
| Fire Strike | 29129 | n/a |
| Background Blur | n/a | 153.3 frames/s |
| Face Detection | n/a | 101 frames/s |
| Horizon Detection | n/a | 2.82 Gpix/sec |
| Edge Detection | n/a | 4.09 Gpix/sec |
| Gaussian Blur | n/a | 3.69 Gpix/sec |
| Feature Matching | n/a | 0.84 Gpix/sec |
| Stereo Matching | n/a | 212.6 Gpix/sec |
| Particle Physics | n/a | 9757.6 fps |
| API | n/a | OpenCL |
| G2D Mark | 1113 | n/a |
| DirectX 11 | 155 fps | n/a |
| DirectX 12 | 71 fps | n/a |
| GPU Compute | 9063 Ops/s | n/a |
| Image Classification (SP) | n/a | 8260 |
| Image Segmentation (HP) | n/a | 25244 |
| Horizon Detection | n/a | 33177 |
| Face Detection (HP) | n/a | 51773 |
| Pose Estimation (Q) | n/a | 190718 |
| Text Classification (SP) | n/a | 2913 |
| Machine Translation (HP) | n/a | 8985 |
| Object Detection (SP) | n/a | 7777 |
| Depth Estimation (Q) | n/a | 63837 |
| Style Transfer (SP) | n/a | 128419 |
| Framework | n/a | Core ML |
| Backend | n/a | GPU |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Apple |
| Build | Discrete | Integrated |
| Announced | June, 24, 2025 | March, 3, 2026 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Apple M GPU |
| Codename | GB207-300 | Custom |
GPU
| GPU Frequency | 2317 MHz | n/a |
| Boost GPU Frequency | 2572 MHz | 1620 MHz |
| Shader Units | 2560 | 2048 |
| TMUs | 80 | 128 |
| ROPs | 32 | 64 |
| Execution Units | 20 | 256 |
| Ray Tracing Cores | 20 | n/a |
| Tensor Cores | 80 | n/a |
| L1 cache | 128 KB/core | n/a |
| L2 cache | 32000 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 82 Gpix/sec | 104 Gpix/sec |
| Texture Fill Rate | 206 GTex/s | 207 GTex/s |
| FLOPS | 13.2 TFLOPS | 6.6 TFLOPS |
Process
| Interface | PCIe 5.0 x8 | Custom |
| TGP | 130 W | n/a |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 3 nm |
| Max temperature | 87 °C | 100 °C |
| Transistor Size | 149 mm² | n/a |
| Transistor count | 16.9 billion | 28 billion |
| Transistor density | 113.42 MTr/mm² | n/a |
Memory
| Interface | GDDR6 | System Shared |
| Memory Frequency | 1750 MHz | 9600 MHz |
| Bus | 128 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 20000 MB/s | n/a |
| Memory Size | 8 GB | n/a |
Max Throughput
API
| DirectX | 12.2 | n/a |
| Vulkan | 1.4 | n/a |
| OpenGL | 4.6 | n/a |
| CUDA | 12.0 | n/a |
| DisplayPort | 2.1b | n/a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider