Nvidia GeForce RTX 5060 Ti (16GB) vs Nvidia GeForce RTX 5050
Compared 2 processors: Nvidia GeForce RTX 5060 Ti (16GB), vs Nvidia GeForce RTX 5050. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 159 104 97 69 | 122 74 65 45 |
The Witcher 3 | 183 147 107 58 | 139 109 81 42 |
Counter-Strike 2 | 259 203 141 82 | 198 150 107 56 |
Far Cry 6 | 139 129 109 63 | 103 95 72 39 |
Hogwarts Legacy | 110 89 70 37 | 74 64 44 25 |
COD Modern Warfare 3 | 136 126 98 63 | 90 84 61 38 |
Ghost of Tsushima | 98 81 65 38 | 72 59 41 24 |
Cyberpunk 2077 | 118 107 71 32 | 80 72 45 18 |
Shadow of the Tomb Raider | 183 172 128 73 | 120 113 79 42 |
| 1080p High | 154 | 111 |
| 1080p Ultra | 129 | 91 |
| 1440p Ultra | 98 | 66 |
| 4K Ultra | 57 | 37 |
| Deviation | Low | High |
Benchmarks
| Time Spy | 15957 | 10201 |
| Solar Bay | 74417 | 45966 |
| Port Royal | 10146 | 6128 |
| Fire Strike | 42385 | 29129 |
| Night Raid | 141185 | n/a |
| Background Blur | 243.1 frames/s | n/a |
| Face Detection | 149.5 frames/s | n/a |
| Horizon Detection | 5.35 Gpix/sec | n/a |
| Edge Detection | 6.88 Gpix/sec | n/a |
| Gaussian Blur | 7.76 Gpix/sec | n/a |
| Feature Matching | 1.57 Gpix/sec | n/a |
| Stereo Matching | 740.2 Gpix/sec | n/a |
| Particle Physics | 22183.7 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 1200 | 1113 |
| DirectX 11 | 217 fps | 155 fps |
| DirectX 12 | 86 fps | 71 fps |
| GPU Compute | 12135 Ops/s | 9063 Ops/s |
| Image Classification (SP) | 10281 | n/a |
| Image Segmentation (HP) | 29909 | n/a |
| Horizon Detection | 26549 | n/a |
| Face Detection (HP) | 59010 | n/a |
| Pose Estimation (Q) | 117200 | n/a |
| Text Classification (SP) | 3993 | n/a |
| Machine Translation (HP) | 6647 | n/a |
| Object Detection (SP) | 12742 | n/a |
| Depth Estimation (Q) | 44856 | n/a |
| Style Transfer (SP) | 175892 | n/a |
| Framework | ONNX | n/a |
| Backend | DirectML | n/a |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 15, 2025 | June, 24, 2025 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Blackwell 2.0 |
| Codename | GB206-300 | GB207-300 |
GPU
| GPU Frequency | 2407 MHz | 2317 MHz |
| Boost GPU Frequency | 2572 MHz | 2572 MHz |
| Shader Units | 4608 | 2560 |
| TMUs | 144 | 80 |
| ROPs | 48 | 32 |
| Execution Units | 36 | 20 |
| Ray Tracing Cores | 36 | 20 |
| Tensor Cores | 144 | 80 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 32000 KB/core | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 123 Gpix/sec | 82 Gpix/sec |
| Texture Fill Rate | 370 GTex/s | 206 GTex/s |
| FLOPS | 23.7 TFLOPS | 13.2 TFLOPS |
Process
| Interface | PCIe 5.0 x8 | PCIe 5.0 x8 |
| TGP | 180 W | 130 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 5 nm |
| Max temperature | n/a | 87 °C |
| Transistor Size | 263 mm² | 149 mm² |
| Transistor count | 31.1 billion | 16.9 billion |
| Transistor density | 118.25 MTr/mm² | 113.42 MTr/mm² |
Memory
| Interface | GDDR7 | GDDR6 |
| Memory Frequency | 1750 MHz | 1750 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 28000 MB/s | 20000 MB/s |
| Memory Size | 16 GB | 8 GB |
Max Throughput
API
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 12.0 | 12.0 |
| DisplayPort | 2.1b | 2.1b |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 4 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider