Nvidia GeForce RTX 5060 Ti (16GB) vs Nvidia GeForce RTX 5060 Ti (8GB)
Compared 2 processors: Nvidia GeForce RTX 5060 Ti (16GB), vs Nvidia GeForce RTX 5060 Ti (8GB). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 159 104 97 69 | 161 104 94 72 |
The Witcher 3 | 183 147 107 58 | 177 152 109 59 |
Counter-Strike 2 | 259 203 141 82 | 266 199 143 82 |
Far Cry 6 | 139 129 109 63 | 137 127 108 67 |
Hogwarts Legacy | 110 89 70 37 | 109 91 69 39 |
COD Modern Warfare 3 | 136 126 98 63 | 139 130 96 63 |
Ghost of Tsushima | 98 81 65 38 | 96 82 63 37 |
Cyberpunk 2077 | 118 107 71 32 | 121 106 68 30 |
Shadow of the Tomb Raider | 183 172 128 73 | 186 176 130 70 |
| 1080p High | 154 | 155 |
| 1080p Ultra | 129 | 130 |
| 1440p Ultra | 98 | 98 |
| 4K Ultra | 57 | 58 |
| Deviation | Low | High |
Benchmarks
| Time Spy | 15957 | 15883 |
| Solar Bay | 74417 | 75679 |
| Port Royal | 10146 | 10187 |
| Fire Strike | 42385 | 42670 |
| Night Raid | 141185 | 147785 |
| Background Blur | 243.1 frames/s | n/a |
| Face Detection | 149.5 frames/s | n/a |
| Horizon Detection | 5.35 Gpix/sec | n/a |
| Edge Detection | 6.88 Gpix/sec | n/a |
| Gaussian Blur | 7.76 Gpix/sec | n/a |
| Feature Matching | 1.57 Gpix/sec | n/a |
| Stereo Matching | 740.2 Gpix/sec | n/a |
| Particle Physics | 22183.7 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 1200 | 1200 |
| DirectX 11 | 217 fps | 217 fps |
| DirectX 12 | 86 fps | 86 fps |
| GPU Compute | 12135 Ops/s | 12135 Ops/s |
| Image Classification (SP) | 10281 | n/a |
| Image Segmentation (HP) | 29909 | n/a |
| Horizon Detection | 26549 | n/a |
| Face Detection (HP) | 59010 | n/a |
| Pose Estimation (Q) | 117200 | n/a |
| Text Classification (SP) | 3993 | n/a |
| Machine Translation (HP) | 6647 | n/a |
| Object Detection (SP) | 12742 | n/a |
| Depth Estimation (Q) | 44856 | n/a |
| Style Transfer (SP) | 175892 | n/a |
| Framework | ONNX | n/a |
| Backend | DirectML | n/a |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 15, 2025 | April, 15, 2025 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Blackwell 2.0 |
| Codename | GB206-300 | GB206-300 |
GPU
| GPU Frequency | 2407 MHz | 2407 MHz |
| Boost GPU Frequency | 2572 MHz | 2572 MHz |
| Shader Units | 4608 | 4608 |
| TMUs | 144 | 144 |
| ROPs | 48 | 48 |
| Execution Units | 36 | 36 |
| Ray Tracing Cores | 36 | 36 |
| Tensor Cores | 144 | 144 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 32000 KB/core | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 123 Gpix/sec | 123 Gpix/sec |
| Texture Fill Rate | 370 GTex/s | 370 GTex/s |
| FLOPS | 23.7 TFLOPS | 23.7 TFLOPS |
Process
| Interface | PCIe 5.0 x8 | PCIe 5.0 x8 |
| TGP | 180 W | 180 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 5 nm |
| Transistor Size | 263 mm² | 263 mm² |
| Transistor count | 31.1 billion | 31.1 billion |
| Transistor density | 118.25 MTr/mm² | 118.25 MTr/mm² |
Memory
| Interface | GDDR7 | GDDR7 |
| Memory Frequency | 1750 MHz | 1750 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 28000 MB/s | 28000 MB/s |
| Memory Size | 16 GB | 8 GB |
Max Throughput
API
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 12.0 | 12.0 |
| DisplayPort | 2.1b | 2.1b |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 4 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 3
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider