Nvidia GeForce RTX 5060 Ti (8GB) vs Nvidia GeForce MX330
Compared 2 processors: Nvidia GeForce RTX 5060 Ti (8GB), vs Nvidia GeForce MX330. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 161 104 94 72 | 9 n/a n/a n/a |
The Witcher 3 | 177 152 109 59 | 9 n/a n/a n/a |
Counter-Strike 2 | 266 199 143 82 | 26 16 12 n/a |
Far Cry 6 | 137 127 108 67 | 17 15 n/a n/a |
Hogwarts Legacy | 109 91 69 39 | 13 9 n/a n/a |
COD Modern Warfare 3 | 139 130 96 63 | 23 22 14 10 |
Ghost of Tsushima | 96 82 63 37 | 9 n/a n/a n/a |
Cyberpunk 2077 | 121 106 68 30 | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 186 176 130 70 | 12 n/a n/a n/a |
| 1080p High | 155 | 13 |
| 1080p Ultra | 130 | 9 |
| 1440p Ultra | 98 | - |
| 4K Ultra | 58 | - |
| Deviation | High | High |
Benchmarks
| Time Spy | 15883 | 1060 |
| Solar Bay | 75679 | n/a |
| Port Royal | 10187 | n/a |
| Fire Strike | 42670 | 3203 |
| Night Raid | 147785 | 15136 |
| Background Blur | n/a | 29.1 frames/s |
| Face Detection | n/a | 14.1 frames/s |
| Horizon Detection | n/a | 0.43 Gpix/sec |
| Edge Detection | n/a | 0.62 Gpix/sec |
| Gaussian Blur | n/a | 0.65 Gpix/sec |
| Feature Matching | n/a | 0.12 Gpix/sec |
| Stereo Matching | n/a | 37.8 Gpix/sec |
| Particle Physics | n/a | 1049.5 fps |
| API | n/a | OpenCL |
| G2D Mark | 1200 | 228 |
| DirectX 11 | 217 fps | 19 fps |
| DirectX 12 | 86 fps | 12 fps |
| GPU Compute | 12135 Ops/s | 991 Ops/s |
| Aztec Ruins (Normal) | n/a | 82.1 fps |
| Car Chase | n/a | 82.7 fps |
| Manhattan 3.1.1 (1440p) | n/a | 70.9 fps |
| T-Rex | n/a | 301.3 fps |
| ALU 2 | n/a | 314.6 fps |
| Driver Overhead 2 | n/a | 206.7 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 376.5 |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 15, 2025 | February, 10, 2020 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Entry-level |
| Architecture | Blackwell 2.0 | Pascal |
| Codename | GB206-300 | GP108 |
GPU
| GPU Frequency | 2407 MHz | 746-1531 MHz |
| Boost GPU Frequency | 2572 MHz | 936-1594 MHz |
| Shader Units | 4608 | 384 |
| TMUs | 144 | 24 |
| ROPs | 48 | 16 |
| Execution Units | 36 | 3 |
| Ray Tracing Cores | 36 | No |
| Tensor Cores | 144 | No |
| L1 cache | 128 KB/core | 48 KB/core |
| L2 cache | 32000 KB/core | 512 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 123 Gpix/sec | 15-26 Gpix/sec |
| Texture Fill Rate | 370 GTex/s | 22-38 GTex/s |
| FLOPS | 23.7 TFLOPS | 0.7-1.2 TFLOPS |
Process
| Interface | PCIe 5.0 x8 | PCIe 3.0 x4 |
| TGP | 180 W | 10-30 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 14 nm |
| Transistor Size | 263 mm² | 74 mm² |
| Transistor count | 31.1 billion | 1.8 billion |
| Transistor density | 118.25 MTr/mm² | 24.32 MTr/mm² |
Memory
| Interface | GDDR7 | GDDR5 |
| Memory Frequency | 1750 MHz | 1752 MHz |
| Bus | 128 bit | 64 bit |
| ECC support | No | n/a |
| Effective Memory Speed | 28000 MB/s | 7000 MB/s |
| Memory Size | 8 GB | 2 GB |
Max Throughput
API
| DirectX | 12.2 | 12 |
| Vulkan | 1.4 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 12.0 | 6.1 |
| DisplayPort | 2.1b | 1.4 |
| Ray Tracing | Yes | No |
| DLSS | DLSS 4 | No |
Results
After analyzing the data, we consider Nvidia GeForce RTX 5060 Ti (8GB) the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider