Nvidia GeForce RTX 5060 Ti (8GB) vs Nvidia GeForce RTX 3080 Ti Laptop
Compared 2 processors: Nvidia GeForce RTX 5060 Ti (8GB), vs Nvidia GeForce RTX 3080 Ti Laptop. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 161 104 94 72 | 144 90 79 59 |
The Witcher 3 | 177 152 109 59 | 161 133 99 51 |
Counter-Strike 2 | 266 199 143 82 | 230 182 128 73 |
Far Cry 6 | 137 127 108 67 | 122 111 91 50 |
Hogwarts Legacy | 109 91 69 39 | 91 76 60 33 |
COD Modern Warfare 3 | 139 130 96 63 | 117 106 77 48 |
Ghost of Tsushima | 96 82 63 37 | 87 71 52 29 |
Cyberpunk 2077 | 121 106 68 30 | 99 89 57 25 |
Shadow of the Tomb Raider | 186 176 130 70 | 151 137 102 54 |
| 1080p High | 155 | 134 |
| 1080p Ultra | 130 | 111 |
| 1440p Ultra | 98 | 83 |
| 4K Ultra | 58 | 47 |
| Deviation | High | Low |
Benchmarks
| Time Spy | 15883 | 12897 |
| Solar Bay | 75679 | 57401 |
| Port Royal | 10187 | 8081 |
| Fire Strike | 42670 | 30959 |
| Night Raid | 147785 | 97085 |
| Background Blur | n/a | 200.9 frames/s |
| Face Detection | n/a | 131.2 frames/s |
| Horizon Detection | n/a | 6.49 Gpix/sec |
| Edge Detection | n/a | 8.9 Gpix/sec |
| Gaussian Blur | n/a | 6.34 Gpix/sec |
| Feature Matching | n/a | 1.2 Gpix/sec |
| Stereo Matching | n/a | 571 Gpix/sec |
| Particle Physics | n/a | 17240.3 fps |
| API | n/a | OpenCL |
| G2D Mark | 1200 | 830 |
| DirectX 11 | 217 fps | 165 fps |
| DirectX 12 | 86 fps | 89 fps |
| GPU Compute | 12135 Ops/s | 8588 Ops/s |
| Aztec Ruins (Normal) | n/a | 753.9 fps |
| Car Chase | n/a | 655.3 fps |
| Manhattan 3.1.1 (1440p) | n/a | 548.9 fps |
| T-Rex | n/a | 2599 fps |
| ALU 2 | n/a | 4030.4 fps |
| Driver Overhead 2 | n/a | 264.8 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 4095.8 |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | April, 15, 2025 | January, 1, 2022 |
| Form Factor | PC use | Laptop use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Blackwell 2.0 | Ampere |
| Codename | GB206-300 | GA103 (GN20-E8) |
GPU
| GPU Frequency | 2407 MHz | 585-1230 MHz |
| Boost GPU Frequency | 2572 MHz | 1125-1590 MHz |
| Shader Units | 4608 | 7424 |
| TMUs | 144 | 232 |
| ROPs | 48 | 96 |
| Execution Units | 36 | 58 |
| Ray Tracing Cores | 36 | 58 |
| Tensor Cores | 144 | 232 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 32000 KB/core | 4000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 123 Gpix/sec | 108-153 Gpix/sec |
| Texture Fill Rate | 370 GTex/s | 261-369 GTex/s |
| FLOPS | 23.7 TFLOPS | 16.7-23.6 TFLOPS |
Process
| Interface | PCIe 5.0 x8 | PCIe 4.0 x16 |
| TGP | 180 W | 80-175 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 8 nm |
| Transistor Size | 263 mm² | 496 mm² |
| Transistor count | 31.1 billion | 22 billion |
| Transistor density | 118.25 MTr/mm² | 44.35 MTr/mm² |
Memory
| Interface | GDDR7 | GDDR6 |
| Memory Frequency | 1750 MHz | 2000 MHz |
| Bus | 128 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 28000 MB/s | 16000 MB/s |
| Memory Size | 8 GB | 16 GB |
Max Throughput
API
| DirectX | 12.2 | 12 |
| Vulkan | 1.4 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 12.0 | 8.6 |
| DisplayPort | 2.1b | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 3
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider