Nvidia GeForce RTX 5060 Ti (8GB) vs Intel Arc B580
Compared 2 processors: Nvidia GeForce RTX 5060 Ti (8GB), vs Intel Arc B580. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 161 104 94 72 | 123 78 67 51 |
The Witcher 3 | 177 152 109 59 | 147 128 91 46 |
Counter-Strike 2 | 266 199 143 82 | 162 116 83 40 |
Far Cry 6 | 137 127 108 67 | 108 98 76 43 |
Hogwarts Legacy | 109 91 69 39 | 71 57 44 26 |
COD Modern Warfare 3 | 139 130 96 63 | 82 85 61 38 |
Ghost of Tsushima | 96 82 63 37 | 72 61 42 25 |
Cyberpunk 2077 | 121 106 68 30 | 90 82 55 26 |
Shadow of the Tomb Raider | 186 176 130 70 | 124 107 83 43 |
| 1080p High | 155 | 109 |
| 1080p Ultra | 130 | 90 |
| 1440p Ultra | 98 | 67 |
| 4K Ultra | 58 | 38 |
| Deviation | High | Low |
Benchmarks
| Time Spy | 15883 | 14652 |
| Solar Bay | 75679 | 55170 |
| Port Royal | 10187 | 7861 |
| Fire Strike | 42670 | 36464 |
| Night Raid | 147785 | 121083 |
| Background Blur | n/a | 284.6 frames/s |
| Face Detection | n/a | 150 frames/s |
| Horizon Detection | n/a | 2.67 Gpix/sec |
| Edge Detection | n/a | 5.22 Gpix/sec |
| Gaussian Blur | n/a | 6.35 Gpix/sec |
| Feature Matching | n/a | 1.18 Gpix/sec |
| Stereo Matching | n/a | 397 Gpix/sec |
| Particle Physics | n/a | 15177.3 fps |
| API | n/a | OpenCL |
| G2D Mark | 1200 | 715 |
| DirectX 11 | 217 fps | 129 fps |
| DirectX 12 | 86 fps | 73 fps |
| GPU Compute | 12135 Ops/s | 7910 Ops/s |
| Aztec Ruins (Normal) | n/a | 847.7 fps |
| Car Chase | n/a | 779.3 fps |
| Manhattan 3.1.1 (1440p) | n/a | 605.7 fps |
| T-Rex | n/a | 2266.1 fps |
| ALU 2 | n/a | 3666.8 fps |
| Driver Overhead 2 | n/a | 184.2 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 4148.9 |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Intel |
| Build | Discrete | Discrete |
| Announced | April, 15, 2025 | December, 3, 2024 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Generation 12.7 |
| Codename | GB206-300 | BMG-G21 |
| Price | n/a | 249 |
GPU
| GPU Frequency | 2407 MHz | 1700 MHz |
| Boost GPU Frequency | 2572 MHz | 2670 MHz |
| Shader Units | 4608 | 2560 |
| TMUs | 144 | 160 |
| ROPs | 48 | 80 |
| Execution Units | 36 | n/a |
| Ray Tracing Cores | 36 | 20 |
| Tensor Cores | 144 | 160 |
| L1 cache | 128 KB/core | 256 KB/core |
| L2 cache | 32000 KB/core | 18000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 123 Gpix/sec | 214 Gpix/sec |
| Texture Fill Rate | 370 GTex/s | 427 GTex/s |
| FLOPS | 23.7 TFLOPS | 13.7 TFLOPS |
Process
| Interface | PCIe 5.0 x8 | PCIe 4.0 x8 |
| TGP | 180 W | 190 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 5 nm |
| Transistor Size | 263 mm² | 272 mm² |
| Transistor count | 31.1 billion | 19.6 billion |
| Transistor density | 118.25 MTr/mm² | 72.06 MTr/mm² |
Memory
| Interface | GDDR7 | GDDR6 |
| Memory Frequency | 1750 MHz | 2375 MHz |
| Bus | 128 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | 28000 MB/s | 19000 MB/s |
| Memory Size | 8 GB | 12 GB |
Max Throughput
API
| DirectX | 12.2 | 12 |
| Vulkan | 1.4 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 12.0 | n/a |
| DisplayPort | 2.1b | 2.1 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 10
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider