Nvidia GeForce RTX 5060 vs AMD Radeon RX 9060 XT
Compared 2 processors: Nvidia GeForce RTX 5060, vs AMD Radeon RX 9060 XT. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 142 94 84 58 | 174 112 95 69 |
The Witcher 3 | 166 137 100 53 | 174 145 105 58 |
Counter-Strike 2 | 238 188 131 74 | 266 189 133 73 |
Far Cry 6 | 125 116 93 53 | 143 125 105 64 |
Hogwarts Legacy | 94 79 59 30 | 105 88 65 35 |
COD Modern Warfare 3 | 117 108 80 51 | 142 138 94 63 |
Ghost of Tsushima | 85 71 55 30 | 104 86 67 41 |
Cyberpunk 2077 | 99 89 56 27 | 107 97 63 28 |
Shadow of the Tomb Raider | 156 141 106 57 | 177 164 123 64 |
| 1080p High | 136 | 155 |
| 1080p Ultra | 114 | 127 |
| 1440p Ultra | 85 | 94 |
| 4K Ultra | 48 | 55 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 13701 | 16983 |
| Solar Bay | 63214 | 64114 |
| Port Royal | 8595 | 9710 |
| Fire Strike | 37612 | 39013 |
| Night Raid | 111626 | 155523 |
| Background Blur | 209.1 frames/s | 269.5 frames/s |
| Face Detection | 134.3 frames/s | 151 frames/s |
| Horizon Detection | 4.67 Gpix/sec | 3.6 Gpix/sec |
| Edge Detection | 6.13 Gpix/sec | 4.67 Gpix/sec |
| Gaussian Blur | 6.39 Gpix/sec | 5.27 Gpix/sec |
| Feature Matching | 1.36 Gpix/sec | 1.08 Gpix/sec |
| Stereo Matching | 607.8 Gpix/sec | 395.3 Gpix/sec |
| Particle Physics | 18827.5 fps | 13165.7 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1152 | 1191 |
| DirectX 11 | 199 fps | 187 fps |
| DirectX 12 | 77 fps | 57 fps |
| GPU Compute | 10977 Ops/s | 11099 Ops/s |
| Image Classification (SP) | 8362 | n/a |
| Image Segmentation (HP) | 22831 | n/a |
| Horizon Detection | 22375 | n/a |
| Face Detection (HP) | 41955 | n/a |
| Pose Estimation (Q) | 84685 | n/a |
| Text Classification (SP) | 3296 | n/a |
| Machine Translation (HP) | 5083 | n/a |
| Object Detection (SP) | 11023 | n/a |
| Depth Estimation (Q) | 38817 | n/a |
| Style Transfer (SP) | 155103 | n/a |
| Framework | ONNX | n/a |
| Backend | DirectML | n/a |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | AMD |
| Build | Discrete | Discrete |
| Announced | April, 15, 2025 | June, 4, 2025 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | RDNA 4.0 |
| Codename | GB206-250 | Navi 44 |
GPU
| GPU Frequency | 2280 MHz | 1700 MHz |
| Boost GPU Frequency | 2497 MHz | 3130 MHz |
| Shader Units | 3840 | 2048 |
| TMUs | 120 | 128 |
| ROPs | 48 | 64 |
| Execution Units | 30 | 32 |
| Ray Tracing Cores | 30 | 32 |
| Tensor Cores | 120 | 64 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 32000 KB/core | 4000 KB/core |
| Instructions per Clock | 2 IPC | 4 IPC |
Performance
| Pixel Fill Rate | 120 Gpix/sec | 200 Gpix/sec |
| Texture Fill Rate | 300 GTex/s | 401 GTex/s |
| FLOPS | 19.2 TFLOPS | 25.6 TFLOPS |
Process
| Interface | PCIe 5.0 x8 | PCIe 5.0 x16 |
| TGP | 145 W | 160 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 4 nm |
| Transistor Size | 181 mm² | 199 mm² |
| Transistor count | 21.9 billion | 29.7 billion |
| Transistor density | 120.99 MTr/mm² | 149.25 MTr/mm² |
Memory
| Interface | GDDR7 | GDDR6 |
| Memory Frequency | 1750 MHz | 2518 MHz |
| Bus | 128 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 28000 MB/s | 20100 MB/s |
| Memory Size | 8 GB | 16 GB |
Max Throughput
API
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 12.0 | No |
| DisplayPort | 2.1b | 2.1a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 17
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider