Nvidia GeForce RTX 5080 Laptop vs Apple M4 Ultra GPU (80-core)
Compared 2 processors: Nvidia GeForce RTX 5080 Laptop, vs Apple M4 Ultra GPU (80-core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 189 134 125 96 | n/a n/a n/a n/a |
The Witcher 3 | 206 183 130 71 | n/a n/a n/a n/a |
Counter-Strike 2 | 288 210 158 83 | n/a n/a n/a n/a |
Far Cry 6 | 158 146 128 79 | n/a n/a n/a n/a |
Hogwarts Legacy | 134 109 86 50 | n/a n/a n/a n/a |
COD Modern Warfare 3 | 176 167 128 85 | n/a n/a n/a n/a |
Ghost of Tsushima | 121 101 85 51 | n/a n/a n/a n/a |
Cyberpunk 2077 | 153 137 95 45 | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 252 236 180 98 | n/a n/a n/a n/a |
| 1080p High | 186 | n/a |
| 1080p Ultra | 158 | n/a |
| 1440p Ultra | 124 | n/a |
| 4K Ultra | 73 | n/a |
| Deviation | Medium | n/a |
Benchmarks
| Time Spy | 21794 | n/a |
| Solar Bay | 92888 | n/a |
| Port Royal | 14027 | n/a |
| Fire Strike | 46885 | n/a |
| Night Raid | 175963 | n/a |
| Background Blur | 194.4 frames/s | n/a |
| Face Detection | 165.6 frames/s | n/a |
| Horizon Detection | 8.61 Gpix/sec | n/a |
| Edge Detection | 12.2 Gpix/sec | n/a |
| Gaussian Blur | 11.5 Gpix/sec | n/a |
| Feature Matching | 1.7 Gpix/sec | n/a |
| Stereo Matching | 1060 Gpix/sec | n/a |
| Particle Physics | 27590.4 fps | n/a |
| API | OpenCL | OpenCL |
| G2D Mark | 1139 | n/a |
| DirectX 11 | 254 fps | n/a |
| DirectX 12 | 116 fps | n/a |
| GPU Compute | 12703 Ops/s | n/a |
| Image Classification (SP) | 10192 | n/a |
| Image Segmentation (HP) | 23343 | n/a |
| Horizon Detection | 31132 | n/a |
| Face Detection (HP) | 46322 | n/a |
| Pose Estimation (Q) | 134037 | n/a |
| Text Classification (SP) | 3319 | n/a |
| Machine Translation (HP) | 4696 | n/a |
| Object Detection (SP) | 13038 | n/a |
| Depth Estimation (Q) | 52089 | n/a |
| Style Transfer (SP) | 248270 | n/a |
| Framework | ONNX | n/a |
| Backend | DirectML | n/a |
Blender
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Apple |
| Build | Discrete | Integrated |
| Announced | January, 7, 2025 | May, 1, 2025 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Professional |
| Segment | High-end | High-end |
| Architecture | Blackwell 2.0 | Apple M GPU |
| Codename | GB203-400 | Custom |
GPU
| GPU Frequency | 975 MHz | 500 MHz |
| Boost GPU Frequency | 1500-2410 MHz | 1800 MHz |
| Shader Units | 7680 | 10240 |
| TMUs | 240 | 640 |
| ROPs | 96 | 320 |
| Execution Units | 60 | 1280 |
| Ray Tracing Cores | 60 | n/a |
| Tensor Cores | 240 | n/a |
| L1 cache | 128 KB/core | n/a |
| L2 cache | 64 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 144-231 Gpix/sec | 576 Gpix/sec |
| Texture Fill Rate | 360-578 GTex/s | 1152 GTex/s |
| FLOPS | 23-37 TFLOPS | 36.9 TFLOPS |
Process
| Interface | PCIe 5.0 x16 | Custom |
| TGP | 80-175 W | 120 W |
| Process | TSMC | TSMC |
| Process tech. | 4 nm | 3 nm |
| Transistor Size | 378 mm² | n/a |
| Transistor count | 45.6 billion | n/a |
| Transistor density | 120.63 MTr/mm² | n/a |
Memory
| Interface | GDDR7 | System Shared |
| Memory Frequency | 1750 MHz | 8533 MHz |
| Bus | 256 bit | 1024 bit |
| ECC support | No | No |
| Effective Memory Speed | 28000 MB/s | n/a |
| Memory Size | 16 GB | n/a |
Max Throughput
API
| DirectX | 12 | n/a |
| Vulkan | 1.4 | n/a |
| OpenGL | 4.6 | n/a |
| CUDA | 10.1 | n/a |
| DisplayPort | 2.1b | n/a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | No |
Results
After analyzing the data, we consider Nvidia GeForce RTX 5080 Laptop the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider