Intel Arc 130T vs Nvidia GeForce RTX 5090
Compared 2 processors: Intel Arc 130T, vs Nvidia GeForce RTX 5090. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 49 28 17 9 | 332 242 231 183 |
The Witcher 3 | 39 31 24 11 | 366 338 234 127 |
Counter-Strike 2 | 43 26 18 10 | 379 271 209 98 |
Far Cry 6 | 34 29 19 9 | 235 202 198 124 |
Hogwarts Legacy | 17 13 10 n/a | 244 210 167 96 |
COD Modern Warfare 3 | 26 28 20 12 | 337 333 269 184 |
Ghost of Tsushima | 19 15 10 n/a | 221 190 170 114 |
Cyberpunk 2077 | 22 15 10 n/a | 259 231 166 77 |
Shadow of the Tomb Raider | 34 31 18 12 | 334 306 238 128 |
| 1080p High | 31 | 301 |
| 1080p Ultra | 24 | 258 |
| 1440p Ultra | 16 | 209 |
| 4K Ultra | 9 | 126 |
| Deviation | High | Low |
Benchmarks
| Time Spy | 3742 | 47515 |
| Solar Bay | 14696 | 213229 |
| Port Royal | 1902 | 37529 |
| Fire Strike | 9106 | 90200 |
| Night Raid | 41017 | 209016 |
| Background Blur | 70.9 frames/s | 333 frames/s |
| Face Detection | 34.9 frames/s | 298.5 frames/s |
| Horizon Detection | 1.13 Gpix/sec | 21.7 Gpix/sec |
| Edge Detection | 1.42 Gpix/sec | 33.7 Gpix/sec |
| Gaussian Blur | 1.96 Gpix/sec | 34.5 Gpix/sec |
| Feature Matching | 0.45 Gpix/sec | 2.53 Gpix/sec |
| Stereo Matching | 131.5 Gpix/sec | 2850 Gpix/sec |
| Particle Physics | 7360.9 fps | 59146.9 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 881 | 1444 |
| DirectX 11 | 42 fps | 344 fps |
| DirectX 12 | 23 fps | 195 fps |
| GPU Compute | 3275 Ops/s | 28243 Ops/s |
| Aztec Ruins (Normal) | n/a | 1397.2 fps |
| Car Chase | n/a | 1150.3 fps |
| Manhattan 3.1.1 (1440p) | n/a | 1178.2 fps |
| T-Rex | n/a | 4812.3 fps |
| ALU 2 | n/a | 5992.8 fps |
| Driver Overhead 2 | n/a | 269.7 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | n/a | 5991.7 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Integrated | Discrete |
| Announced | January, 6, 2025 | January, 7, 2025 |
| Form Factor | Laptop use | PC use |
| Use case | Universal | Gaming |
| Segment | Entry-level | High-end |
| Architecture | Xe+ | Blackwell 2.0 |
| Codename | Arrow Lake iGPU | GB202-300-A1 |
| Price | n/a | 1999 |
GPU
| GPU Frequency | 800 MHz | 2017 MHz |
| Boost GPU Frequency | 2200 MHz | 2407 MHz |
| Shader Units | 896 | 21760 |
| TMUs | 56 | 680 |
| ROPs | 28 | 176 |
| Execution Units | 7 | 170 |
| Ray Tracing Cores | 7 | 170 |
| Tensor Cores | No | 680 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | 8000 KB/core | 88 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 62 Gpix/sec | 424 Gpix/sec |
| Texture Fill Rate | 123 GTex/s | 1637 GTex/s |
| FLOPS | 3.9 TFLOPS | 104.8 TFLOPS |
Process
| Interface | Ring Bus | PCIe 5.0 x16 |
| TGP | n/a | 575 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 4 nm |
| Max temperature | 110 °C | n/a |
| Transistor Size | n/a | 750 mm² |
| Transistor count | n/a | 92.2 billion |
| Transistor density | n/a | 122.93 MTr/mm² |
Memory
| Interface | System Shared | GDDR7 |
| Memory Frequency | n/a | 1750 MHz |
| Bus | n/a | 512 bit |
| ECC support | n/a | No |
| Effective Memory Speed | n/a | 28000 MB/s |
| Memory Size | n/a | 32 GB |
Max Throughput
API
| DirectX | 12.2 | 12 |
| Vulkan | n/a | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | No | 10.1 |
| DisplayPort | 2.1 | 2.1a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 4 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 5090 the clear winner in this comparison.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider