Intel Arc 140T vs Nvidia GeForce RTX 2070 Mobile
Compared 2 processors: Intel Arc 140T, vs Nvidia GeForce RTX 2070 Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 55 30 21 12 | 99 59 49 31 |
The Witcher 3 | 47 35 26 12 | 104 85 60 30 |
Counter-Strike 2 | 51 37 27 11 | 157 116 82 40 |
Far Cry 6 | 41 34 22 11 | 86 74 55 31 |
Hogwarts Legacy | 21 15 10 n/a | 57 46 33 15 |
COD Modern Warfare 3 | 29 30 19 13 | 68 60 43 28 |
Ghost of Tsushima | 25 16 14 n/a | 52 42 32 19 |
Cyberpunk 2077 | 27 24 12 n/a | 55 50 29 14 |
Shadow of the Tomb Raider | 39 36 23 14 | 92 84 59 29 |
| 1080p High | 37 | 86 |
| 1080p Ultra | 29 | 68 |
| 1440p Ultra | 19 | 49 |
| 4K Ultra | 10 | 26 |
| Deviation | Medium | Low |
Benchmarks
| Time Spy | 4003 | 7568 |
| Solar Bay | 14033 | 32396 |
| Port Royal | 2111 | 4447 |
| Fire Strike | 9166 | 19885 |
| Night Raid | 39575 | 66841 |
| Background Blur | 90 frames/s | 159 frames/s |
| Face Detection | 39.5 frames/s | 91.2 frames/s |
| Horizon Detection | 1.21 Gpix/sec | 3.67 Gpix/sec |
| Edge Detection | 1.52 Gpix/sec | 5.1 Gpix/sec |
| Gaussian Blur | 2.41 Gpix/sec | 5.03 Gpix/sec |
| Feature Matching | 0.51 Gpix/sec | 1.08 Gpix/sec |
| Stereo Matching | 161.8 Gpix/sec | 411.9 Gpix/sec |
| Particle Physics | 9155.9 fps | 10180.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 871 | 602 |
| DirectX 11 | 50 fps | 111 fps |
| DirectX 12 | 29 fps | 41 fps |
| GPU Compute | 3632 Ops/s | 4490 Ops/s |
| Aztec Ruins (Normal) | 268.2 fps | 400.8 fps |
| Car Chase | 174.6 fps | 366.4 fps |
| Manhattan 3.1.1 (1440p) | 170.5 fps | 343.2 fps |
| T-Rex | 927.1 fps | 1640.7 fps |
| ALU 2 | 1123.4 fps | 1912.9 fps |
| Driver Overhead 2 | 153.3 fps | 207 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 1452.9 | 2107.4 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Integrated | Discrete |
| Announced | January, 6, 2025 | January, 29, 2019 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Gaming |
| Segment | Entry-level | High-end |
| Architecture | Xe+ | Turing |
| Codename | Arrow Lake iGPU | TU106B |
GPU
| GPU Frequency | 800 MHz | 1215-1305 MHz |
| Boost GPU Frequency | 2250-2350 MHz | 1440-1485 MHz |
| Shader Units | 1024 | 2304 |
| TMUs | 64 | 144 |
| ROPs | 32 | 64 |
| Execution Units | 8 | 36 |
| Ray Tracing Cores | 8 | 36 |
| Tensor Cores | No | 288 |
| L1 cache | n/a | 64 KB/core |
| L2 cache | 8000 KB/core | 4000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 72-75 Gpix/sec | 92-95 Gpix/sec |
| Texture Fill Rate | 144-150 GTex/s | 207-214 GTex/s |
| FLOPS | 4.6-4.8 TFLOPS | 6.6-6.8 TFLOPS |
Process
| Interface | Ring Bus | PCIe 3.0 x16 |
| TGP | n/a | 115 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 12 nm |
| Max temperature | 110 °C | n/a |
| Transistor Size | n/a | 445 mm² |
| Transistor count | n/a | 10.8 billion |
| Transistor density | n/a | 24.27 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | n/a | 1750 MHz |
| Bus | n/a | 256 bit |
| ECC support | n/a | No |
| Effective Memory Speed | n/a | 14000 MB/s |
| Memory Size | n/a | 8 GB |
Max Throughput
API
| DirectX | 12.2 | 12 |
| Vulkan | n/a | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | No | 7.5 |
| DisplayPort | 2.1 | 1.4 |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider