Intel Arc A770 vs Nvidia GeForce RTX 5050
Compared 2 processors: Intel Arc A770, vs Nvidia GeForce RTX 5050. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 122 74 65 45 |
The Witcher 3 | n/a n/a n/a n/a | 139 109 81 42 |
Counter-Strike 2 | n/a n/a n/a n/a | 198 150 107 56 |
Far Cry 6 | n/a n/a n/a n/a | 103 95 72 39 |
Hogwarts Legacy | n/a n/a n/a n/a | 74 64 44 25 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 90 84 61 38 |
Ghost of Tsushima | n/a n/a n/a n/a | 72 59 41 24 |
Cyberpunk 2077 | n/a n/a n/a n/a | 80 72 45 18 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 120 113 79 42 |
| 1080p High | n/a | 111 |
| 1080p Ultra | n/a | 91 |
| 1440p Ultra | n/a | 66 |
| 4K Ultra | n/a | 37 |
| Deviation | n/a | High |
Benchmarks
| Time Spy | 13558 | 10201 |
| Solar Bay | 50936 | 45966 |
| Port Royal | 7212 | 6128 |
| Fire Strike | 34434 | 29129 |
| Night Raid | 122639 | n/a |
| Background Blur | 175 frames/s | n/a |
| Face Detection | 98 frames/s | n/a |
| Horizon Detection | 3.63 Gpix/sec | n/a |
| Edge Detection | 5.51 Gpix/sec | n/a |
| Gaussian Blur | 8.51 Gpix/sec | n/a |
| Feature Matching | 0.89 Gpix/sec | n/a |
| Stereo Matching | 492.6 Gpix/sec | n/a |
| Particle Physics | 24819.2 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 754 | 1113 |
| DirectX 11 | 75 fps | 155 fps |
| DirectX 12 | 74 fps | 71 fps |
| GPU Compute | 5970 Ops/s | 9063 Ops/s |
| Aztec Ruins (Normal) | 792.8 fps | n/a |
| Car Chase | 539 fps | n/a |
| Manhattan 3.1.1 (1440p) | 517.9 fps | n/a |
| T-Rex | 2806.8 fps | n/a |
| ALU 2 | 3955.4 fps | n/a |
| Driver Overhead 2 | 181.4 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 4205.3 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Discrete | Discrete |
| Announced | October, 12, 2022 | June, 24, 2025 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Generation 12.7 | Blackwell 2.0 |
| Codename | DG2-512 | GB207-300 |
| Price | 329 | n/a |
GPU
| GPU Frequency | 2100 MHz | 2317 MHz |
| Boost GPU Frequency | 2400 MHz | 2572 MHz |
| Shader Units | 4096 | 2560 |
| TMUs | 256 | 80 |
| ROPs | 128 | 32 |
| Execution Units | n/a | 20 |
| Ray Tracing Cores | 32 | 20 |
| Tensor Cores | 512 | 80 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | 16000 KB/core | 32000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 307 Gpix/sec | 82 Gpix/sec |
| Texture Fill Rate | 614 GTex/s | 206 GTex/s |
| FLOPS | 19.7 TFLOPS | 13.2 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 5.0 x8 |
| TGP | 225 W | 130 W |
| Process | TSMC | TSMC |
| Process tech. | 6 nm | 5 nm |
| Max temperature | n/a | 87 °C |
| Transistor Size | 406 mm² | 149 mm² |
| Transistor count | 21 billion | 16.9 billion |
| Transistor density | 51.72 MTr/mm² | 113.42 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6 |
| Memory Frequency | 2000 MHz | 1750 MHz |
| Bus | 256 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 16000 MB/s | 20000 MB/s |
| Memory Size | 16 GB | 8 GB |
Max Throughput
API
| DirectX | 12 | 12.2 |
| Vulkan | 1.3 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 12.0 |
| DisplayPort | n/a | 2.1b |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 4 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider