Intel Iris Xe Graphics G7 (80EU) vs AMD Radeon 760M
Compared 2 processors: Intel Iris Xe Graphics G7 (80EU), vs AMD Radeon 760M. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 22 9 n/a n/a | 44 21 18 9 |
The Witcher 3 | 12 11 n/a n/a | 21 17 10 n/a |
Counter-Strike 2 | 18 12 10 n/a | 40 25 18 9 |
Far Cry 6 | 14 11 n/a n/a | 33 25 17 9 |
COD Modern Warfare 3 | 13 11 10 n/a | 30 28 17 11 |
Ghost of Tsushima | 9 n/a n/a n/a | 18 11 10 n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | 19 16 9 n/a |
Shadow of the Tomb Raider | 13 13 9 n/a | 27 23 13 n/a |
Hogwarts Legacy | n/a n/a n/a n/a | 18 13 10 n/a |
| 1080p High | 13 | 28 |
| 1080p Ultra | 10 | 20 |
| 1440p Ultra | - | 14 |
| 4K Ultra | - | - |
| Deviation | High | Medium |
Benchmarks
| Time Spy | 1230 | 2414 |
| Solar Bay | n/a | 9608 |
| Port Royal | n/a | 970 |
| Fire Strike | 4196 | 7232 |
| Night Raid | 14977 | 28004 |
| Background Blur | 31 frames/s | 57.8 frames/s |
| Face Detection | 23.3 frames/s | 28.7 frames/s |
| Horizon Detection | 0.61 Gpix/sec | 0.8 Gpix/sec |
| Edge Detection | 0.87 Gpix/sec | 1 Gpix/sec |
| Gaussian Blur | 0.36 Gpix/sec | 0.82 Gpix/sec |
| Feature Matching | 0.15 Gpix/sec | 0.29 Gpix/sec |
| Stereo Matching | 36.1 Gpix/sec | 85.4 Gpix/sec |
| Particle Physics | 2493.2 fps | 2844.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 382 | 900 |
| DirectX 11 | 16 fps | 56 fps |
| DirectX 12 | 13 fps | 26 fps |
| GPU Compute | 1285 Ops/s | 3005 Ops/s |
| Aztec Ruins (Normal) | 174.8 fps | 125.5 fps |
| Car Chase | n/a | 132.4 fps |
| Manhattan 3.1.1 (1440p) | n/a | 106.9 fps |
| T-Rex | n/a | 463 fps |
| API | Vulkan | OpenGL |
| OS | Windows | Windows |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | AMD |
| Build | Integrated | Integrated |
| Announced | August, 15, 2020 | January, 4, 2023 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Universal |
| Segment | Entry-level | Entry-level |
| Architecture | Generation 12.1 | RDNA 3.0 |
| Codename | Tiger Lake GT2 | Phoenix |
GPU
| GPU Frequency | 300 MHz | 800 MHz |
| Boost GPU Frequency | 850-1500 MHz | 2600-2800 MHz |
| Shader Units | 640 | 512 |
| TMUs | 40 | 32 |
| ROPs | 20 | 16 |
| Execution Units | 80 | 8 |
| Ray Tracing Cores | No | 6 |
| Tensor Cores | No | n/a |
| L1 cache | n/a | 128 KB/core |
| L2 cache | 1024 KB/core | 2000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 17-30 Gpix/sec | 42-45 Gpix/sec |
| Texture Fill Rate | 34-60 GTex/s | 83-90 GTex/s |
| FLOPS | 1.1-1.9 TFLOPS | 2.7-2.9 TFLOPS |
Process
| Interface | Ring Bus | PCIe 4.0 x8 |
| TGP | 15 W | 15 W |
| Process | Intel | TSMC |
| Process tech. | 10 nm | 4 nm |
| Transistor Size | 146 mm² | 178 mm² |
| Transistor count | n/a | 25.4 billion |
| Transistor density | n/a | 142.7 MTr/mm² |
Memory
| Interface | System Shared | System Shared |
| ECC support | No | n/a |
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| DisplayPort | n/a | 2.1 |
| Ray Tracing | No | Yes |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider
Hogwarts Legacy