Intel UHD Graphics 620 vs Nvidia GeForce MX350
Compared 2 processors: Intel UHD Graphics 620, vs Nvidia GeForce MX350. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 12 n/a n/a n/a |
The Witcher 3 | n/a n/a n/a n/a | 9 n/a n/a n/a |
Counter-Strike 2 | n/a n/a n/a n/a | 32 17 12 n/a |
Far Cry 6 | n/a n/a n/a n/a | 17 15 n/a n/a |
Hogwarts Legacy | n/a n/a n/a n/a | 14 n/a n/a n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 24 19 14 9 |
Ghost of Tsushima | n/a n/a n/a n/a | 10 n/a n/a n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 13 n/a n/a n/a |
| 1080p High | n/a | 15 |
| 1080p Ultra | n/a | 9 |
| 1440p Ultra | n/a | - |
| 4K Ultra | n/a | - |
| Deviation | n/a | High |
Benchmarks
| Time Spy | 361 | 1233 |
| Fire Strike | 1155 | 4206 |
| Night Raid | 5104 | 17129 |
| Background Blur | 10.4 frames/s | 40 frames/s |
| Face Detection | 6.19 frames/s | 18.9 frames/s |
| Horizon Detection | 0.19 Gpix/sec | 0.59 Gpix/sec |
| Edge Detection | 0.27 Gpix/sec | 0.88 Gpix/sec |
| Gaussian Blur | 0.18 Gpix/sec | 0.97 Gpix/sec |
| Feature Matching | 0.07 Gpix/sec | 0.15 Gpix/sec |
| Stereo Matching | 20.8 Gpix/sec | 45.1 Gpix/sec |
| Particle Physics | 769 fps | 1531.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 241 | 237 |
| DirectX 11 | 8 fps | 21 fps |
| DirectX 12 | 5 fps | 15 fps |
| GPU Compute | 442 Ops/s | 1245 Ops/s |
| Aztec Ruins (Normal) | 35.2 fps | 112.8 fps |
| Car Chase | n/a | 110.2 fps |
| Manhattan 3.1.1 (1440p) | n/a | 99 fps |
| T-Rex | n/a | 460 fps |
| ALU 2 | n/a | 472.3 fps |
| Driver Overhead 2 | n/a | 195.3 fps |
| API | Vulkan | OpenGL |
| OS | Windows | Windows |
| Tessellation | n/a | 584.6 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Nvidia |
| Build | Integrated | Discrete |
| Announced | August, 28, 2018 | February, 10, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Gaming |
| Segment | Entry-level | Entry-level |
| Architecture | Generation 9.5 | Pascal |
| Codename | Whiskey Lake GT2 | GP107 |
GPU
| GPU Frequency | 300 MHz | 747-1354 MHz |
| Boost GPU Frequency | 1000-1150 MHz | 936-1468 MHz |
| Shader Units | 192 | 640 |
| TMUs | 24 | 32 |
| ROPs | 3 | 16 |
| Execution Units | 24 | 5 |
| Ray Tracing Cores | n/a | No |
| Tensor Cores | n/a | No |
| L1 cache | n/a | 48 KB/core |
| L2 cache | n/a | 512 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 3 Gpix/sec | 15-23 Gpix/sec |
| Texture Fill Rate | 24-28 GTex/s | 30-47 GTex/s |
| FLOPS | 0.4 TFLOPS | 1.2-1.9 TFLOPS |
Process
| Interface | Ring Bus | PCIe 3.0 x4 |
| TGP | 15 W | 15-30 W |
| Process | Intel | Samsung |
| Process tech. | 14 nm | 14 nm |
| Transistor Size | 49 mm² | 132 mm² |
| Transistor count | 0.19 billion | 3.3 billion |
| Transistor density | 3.88 MTr/mm² | 25 MTr/mm² |
Memory
| Interface | System Shared | GDDR5 |
| Memory Frequency | n/a | 1752 MHz |
| Bus | n/a | 64 bit |
| ECC support | No | n/a |
| Effective Memory Speed | n/a | 7000 MB/s |
| Memory Size | n/a | 2 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.1.103 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 6.1 |
| DisplayPort | 1.2 | 1.4 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Shadow of the Tomb Raider