Intel UHD Graphics Xe G4 (48 EU) vs Intel Iris Xe Graphics G7 (80EU)
Compared 2 processors: Intel UHD Graphics Xe G4 (48 EU), vs Intel Iris Xe Graphics G7 (80EU). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 22 9 n/a n/a |
The Witcher 3 | n/a n/a n/a n/a | 12 11 n/a n/a |
Counter-Strike 2 | n/a n/a n/a n/a | 18 12 10 n/a |
Far Cry 6 | n/a n/a n/a n/a | 14 11 n/a n/a |
COD Modern Warfare 3 | n/a n/a n/a n/a | 13 11 10 n/a |
Ghost of Tsushima | n/a n/a n/a n/a | 9 n/a n/a n/a |
Cyberpunk 2077 | n/a n/a n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 13 13 9 n/a |
| 1080p High | n/a | 13 |
| 1080p Ultra | n/a | 10 |
| 1440p Ultra | n/a | - |
| 4K Ultra | n/a | - |
| Deviation | n/a | High |
Benchmarks
| Time Spy | 747 | 1230 |
| Fire Strike | 2352 | 4196 |
| Night Raid | 9998 | 14977 |
| Background Blur | 18.4 frames/s | 31 frames/s |
| Face Detection | 10.7 frames/s | 23.3 frames/s |
| Horizon Detection | 0.3 Gpix/sec | 0.61 Gpix/sec |
| Edge Detection | 0.47 Gpix/sec | 0.87 Gpix/sec |
| Gaussian Blur | 0.3 Gpix/sec | 0.36 Gpix/sec |
| Feature Matching | 0.1 Gpix/sec | 0.15 Gpix/sec |
| Stereo Matching | 21.5 Gpix/sec | 36.1 Gpix/sec |
| Particle Physics | 1269.5 fps | 2493.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 382 |
| DirectX 11 | n/a | 16 fps |
| DirectX 12 | n/a | 13 fps |
| GPU Compute | n/a | 1285 Ops/s |
| Aztec Ruins (Normal) | n/a | 174.8 fps |
| API | n/a | Vulkan |
| OS | n/a | Windows |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Intel | Intel |
| Build | Integrated | Integrated |
| Announced | August, 15, 2020 | August, 15, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Universal |
| Segment | Entry-level | Entry-level |
| Architecture | Generation 12.1 | Generation 12.1 |
| Codename | Tiger Lake GT2 | Tiger Lake GT2 |
GPU
| GPU Frequency | 400 MHz | 300 MHz |
| Boost GPU Frequency | 800-1400 MHz | 850-1500 MHz |
| Shader Units | 384 | 640 |
| TMUs | 24 | 40 |
| ROPs | 12 | 20 |
| Execution Units | 48 | 80 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L2 cache | n/a | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 10-17 Gpix/sec | 17-30 Gpix/sec |
| Texture Fill Rate | 19-34 GTex/s | 34-60 GTex/s |
| FLOPS | 0.6-1.1 TFLOPS | 1.1-1.9 TFLOPS |
Process
| Interface | Ring Bus | Ring Bus |
| TGP | 15 W | 15 W |
| Process | Intel | Intel |
| Process tech. | 10 nm | 10 nm |
| Transistor Size | 146 mm² | 146 mm² |
Memory
| Interface | System Shared | System Shared |
| ECC support | No | No |
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider