Nvidia RTX 6000 Ada vs Nvidia GeForce RTX 4080 SUPER
Compared 2 processors: Nvidia RTX 6000 Ada, vs Nvidia GeForce RTX 4080 SUPER. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 235 169 153 126 | 228 165 158 124 |
The Witcher 3 | 248 215 152 80 | 241 218 152 83 |
Counter-Strike 2 | 313 227 173 84 | 310 225 168 86 |
Far Cry 6 | 175 164 145 92 | 181 161 148 92 |
Hogwarts Legacy | 161 133 108 60 | 161 133 109 62 |
COD Modern Warfare 3 | 215 208 167 115 | 219 215 169 114 |
Ghost of Tsushima | 147 126 109 68 | 152 122 110 71 |
Cyberpunk 2077 | 200 179 120 57 | 201 178 120 56 |
Shadow of the Tomb Raider | 283 266 200 108 | 279 265 205 107 |
| 1080p High | 220 | 219 |
| 1080p Ultra | 187 | 187 |
| 1440p Ultra | 147 | 149 |
| 4K Ultra | 88 | 88 |
| Deviation | High | Low |
Benchmarks
| Time Spy | 25950 | 28302 |
| Solar Bay | 140262 | 138446 |
| Port Royal | 19521 | 18312 |
| Fire Strike | 53578 | 63725 |
| Night Raid | 187162 | 179276 |
| Background Blur | 618.3 frames/s | 279.5 frames/s |
| Face Detection | 399.9 frames/s | 220.1 frames/s |
| Horizon Detection | 15.1 Gpix/sec | 11 Gpix/sec |
| Edge Detection | 22.1 Gpix/sec | 15.2 Gpix/sec |
| Gaussian Blur | 26.3 Gpix/sec | 16.2 Gpix/sec |
| Feature Matching | 2.33 Gpix/sec | 2.08 Gpix/sec |
| Stereo Matching | 2210 Gpix/sec | 1370 Gpix/sec |
| Particle Physics | 53494.5 fps | 37199.7 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 971 | 1267 |
| DirectX 11 | 278 fps | 303 fps |
| DirectX 12 | 102 fps | 133 fps |
| GPU Compute | 23249 Ops/s | 19970 Ops/s |
| Aztec Ruins (Normal) | 770.7 fps | 1384.7 fps |
| Car Chase | 1010.6 fps | 1210.8 fps |
| Manhattan 3.1.1 (1440p) | 1007.2 fps | 998.7 fps |
| T-Rex | 2335.4 fps | 5172 fps |
| ALU 2 | 10509.2 fps | 9885.2 fps |
| Driver Overhead 2 | 202.9 fps | 282.1 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 10030.7 | 9573.9 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Announced | December, 3, 2022 | January, 31, 2024 |
| Form Factor | PC use | PC use |
| Use case | Professional | Gaming |
| Segment | High-end | High-end |
| Architecture | Ada Lovelace | Ada Lovelace |
| Codename | AD102 | AD103 |
| Price | 6800 | 999 |
GPU
| GPU Frequency | 915 MHz | 2295 MHz |
| Boost GPU Frequency | 2505 MHz | 2550 MHz |
| Shader Units | 18176 | 10240 |
| TMUs | 568 | 320 |
| ROPs | 192 | 112 |
| Execution Units | 142 | 80 |
| Ray Tracing Cores | 142 | 80 |
| Tensor Cores | 568 | 320 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 96 KB/core | 64 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 481 Gpix/sec | 286 Gpix/sec |
| Texture Fill Rate | 1423 GTex/s | 816 GTex/s |
| FLOPS | 91.1 TFLOPS | 52.2 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 300 W | 320 W |
| Process | TSMC | TSMC |
| Process tech. | 5 nm | 5 nm |
| Transistor Size | 609 mm² | 379 mm² |
| Transistor count | 76 billion | 45 billion |
| Transistor density | 124.79 MTr/mm² | 118.73 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6X |
| Memory Frequency | 2500 MHz | 1438 MHz |
| Bus | 384 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 20000 MB/s | 23000 MB/s |
| Memory Size | 48 GB | 16 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | 8.9 | 8.9 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 3 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 2
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider