AMD Radeon 660M vs Apple A18 Pro GPU
Compared 2 processors: AMD Radeon 660M, vs Apple A18 Pro GPU. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 27 13 11 n/a | n/a n/a n/a n/a |
The Witcher 3 | 10 12 n/a n/a | n/a n/a n/a n/a |
Counter-Strike 2 | 24 18 12 n/a | n/a n/a n/a n/a |
Far Cry 6 | 22 18 10 n/a | n/a n/a n/a n/a |
Hogwarts Legacy | 12 n/a n/a n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 20 16 13 n/a | n/a n/a n/a n/a |
Ghost of Tsushima | 12 9 n/a n/a | n/a n/a n/a n/a |
Cyberpunk 2077 | 9 10 n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 15 14 11 n/a | n/a n/a n/a n/a |
| 1080p High | 17 | n/a |
| 1080p Ultra | 13 | n/a |
| 1440p Ultra | 9 | n/a |
| 4K Ultra | - | n/a |
| Deviation | Low | n/a |
Benchmarks
| Time Spy | 1532 | n/a |
| Solar Bay | 6227 | 7273 |
| Port Royal | 613 | n/a |
| Fire Strike | 4906 | n/a |
| Night Raid | 20196 | n/a |
| Background Blur | 36 frames/s | n/a |
| Face Detection | 16.4 frames/s | n/a |
| Horizon Detection | 0.48 Gpix/sec | n/a |
| Edge Detection | 0.65 Gpix/sec | n/a |
| Gaussian Blur | 0.53 Gpix/sec | n/a |
| Feature Matching | 0.18 Gpix/sec | n/a |
| Stereo Matching | 46.5 Gpix/sec | n/a |
| Particle Physics | 2056.5 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 701 | n/a |
| DirectX 11 | 92 fps | n/a |
| DirectX 12 | 45 fps | n/a |
| GPU Compute | 1972 Ops/s | n/a |
| Aztec Ruins (Normal) | 109.1 fps | n/a |
| Car Chase | 106.4 fps | n/a |
| Manhattan 3.1.1 (1440p) | 87.7 fps | n/a |
| T-Rex | 368.5 fps | n/a |
| ALU 2 | 451.3 fps | n/a |
| Driver Overhead 2 | 170.1 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 320.9 | n/a |
| Image Classification (SP) | n/a | 3264 |
| Image Segmentation (HP) | n/a | 4550 |
| Horizon Detection | n/a | 6705 |
| Face Detection (HP) | n/a | 11770 |
| Pose Estimation (Q) | n/a | 15548 |
| Text Classification (SP) | n/a | 3678 |
| Machine Translation (HP) | n/a | 5678 |
| Object Detection (SP) | n/a | 3360 |
| Depth Estimation (Q) | n/a | 13468 |
| Style Transfer (SP) | n/a | 31541 |
| Framework | n/a | Core ML |
| Backend | n/a | GPU |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Apple |
| Build | Integrated | Integrated |
| Announced | January, 1, 2022 | September, 9, 2024 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Universal |
| Segment | Entry-level | Mid-range |
| Architecture | RDNA 2.0 | Apple M GPU |
| Codename | Rembrandt | Custom |
GPU
| GPU Frequency | 400 MHz | n/a |
| Boost GPU Frequency | 1800-1900 MHz | 1490 MHz |
| Shader Units | 384 | 768 |
| TMUs | 24 | 40 |
| ROPs | 16 | n/a |
| Execution Units | 6 | 128 |
| Ray Tracing Cores | 6 | n/a |
| L1 cache | 128 KB/core | n/a |
| L2 cache | 1024 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 29-30 Gpix/sec | n/a |
| Texture Fill Rate | 43-46 GTex/s | 60 GTex/s |
| FLOPS | 1.4-1.5 TFLOPS | 2.3 TFLOPS |
Process
| Interface | PCIe 4.0 x8 | Custom |
| TGP | 15 W | n/a |
| Process | TSMC | TSMC |
| Process tech. | 6 nm | 3 nm |
| Transistor Size | 208 mm² | n/a |
| Transistor count | 13.1 billion | n/a |
| Transistor density | 62.98 MTr/mm² | n/a |
Memory
| Interface | System Shared | System Shared |
| Memory Frequency | n/a | 7500 MHz |
| Bus | n/a | 128 bit |
| ECC support | No | No |
API
| DirectX | 12 | n/a |
| Vulkan | 1.2 | n/a |
| OpenGL | 4.6 | n/a |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider