AMD Radeon 840M vs Nvidia GeForce RTX 3050
Compared 2 processors: AMD Radeon 840M, vs Nvidia GeForce RTX 3050. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 92 53 45 27 |
The Witcher 3 | n/a n/a n/a n/a | 89 73 51 28 |
Counter-Strike 2 | n/a n/a n/a n/a | 143 100 71 34 |
Far Cry 6 | n/a n/a n/a n/a | 75 66 51 25 |
Hogwarts Legacy | n/a n/a n/a n/a | 49 40 29 14 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 59 50 35 23 |
Ghost of Tsushima | n/a n/a n/a n/a | 47 34 25 13 |
Cyberpunk 2077 | n/a n/a n/a n/a | 49 45 26 10 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 82 73 52 25 |
| 1080p High | n/a | 76 |
| 1080p Ultra | n/a | 59 |
| 1440p Ultra | n/a | 43 |
| 4K Ultra | n/a | 22 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 6227 |
| Solar Bay | n/a | 30015 |
| Port Royal | n/a | 3542 |
| Fire Strike | n/a | 15972 |
| Night Raid | n/a | 74372 |
| Background Blur | n/a | 110.4 frames/s |
| Face Detection | n/a | 64.4 frames/s |
| Horizon Detection | n/a | 2.87 Gpix/sec |
| Edge Detection | n/a | 3.76 Gpix/sec |
| Gaussian Blur | n/a | 2.89 Gpix/sec |
| Feature Matching | n/a | 0.81 Gpix/sec |
| Stereo Matching | n/a | 270.9 Gpix/sec |
| Particle Physics | n/a | 9339.7 fps |
| API | n/a | OpenCL |
| G2D Mark | n/a | 918 |
| DirectX 11 | n/a | 91 fps |
| DirectX 12 | n/a | 59 fps |
| GPU Compute | n/a | 6528 Ops/s |
| Aztec Ruins (Normal) | n/a | 393.8 fps |
| Car Chase | n/a | 361.9 fps |
| Manhattan 3.1.1 (1440p) | n/a | 294.2 fps |
| T-Rex | n/a | 1381.8 fps |
| ALU 2 | n/a | 1974.1 fps |
| Driver Overhead 2 | n/a | 286.3 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 2081.3 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Nvidia |
| Build | Integrated | Discrete |
| Announced | January, 7, 2025 | January, 27, 2022 |
| Form Factor | Laptop use | PC use |
| Use case | Universal | Gaming |
| Segment | Entry-level | Entry-level |
| Architecture | RDNA 3.5 | Ampere |
| Codename | Krackan Point | GA106 |
| Price | n/a | 249 |
GPU
| GPU Frequency | n/a | 1552 MHz |
| Boost GPU Frequency | 2900 MHz | 1777 MHz |
| Shader Units | 256 | 2560 |
| TMUs | 16 | 80 |
| ROPs | 8 | 32 |
| Execution Units | 4 | 20 |
| Ray Tracing Cores | 4 | 20 |
| Tensor Cores | n/a | 80 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 2000 KB/core |
| Instructions per Clock | 4 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 23 Gpix/sec | 57 Gpix/sec |
| Texture Fill Rate | 46 GTex/s | 142 GTex/s |
| FLOPS | 3 TFLOPS | 9.1 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x8 |
| TGP | 15-54 W | 130 W |
| Process | TSMC | Samsung |
| Process tech. | 4 nm | 8 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 276 mm² |
| Transistor count | n/a | 12 billion |
| Transistor density | n/a | 43.48 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | n/a | 1750 MHz |
| Bus | n/a | 128 bit |
| ECC support | n/a | No |
| Effective Memory Speed | n/a | 14000 MB/s |
| Memory Size | n/a | 8 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.4 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 8.6 |
| DisplayPort | 2.1 | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider