AMD Radeon 860M vs Intel UHD Graphics Xe G4 (48 EU)
Compared 2 processors: AMD Radeon 860M, vs Intel UHD Graphics Xe G4 (48 EU). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonBenchmarks
| Time Spy | n/a | 747 |
| Fire Strike | n/a | 2352 |
| Night Raid | n/a | 9998 |
| Background Blur | 57.2 frames/s | 18.4 frames/s |
| Face Detection | 30.5 frames/s | 10.7 frames/s |
| Horizon Detection | 0.83 Gpix/sec | 0.3 Gpix/sec |
| Edge Detection | 1.16 Gpix/sec | 0.47 Gpix/sec |
| Gaussian Blur | 0.93 Gpix/sec | 0.3 Gpix/sec |
| Feature Matching | 0.35 Gpix/sec | 0.1 Gpix/sec |
| Stereo Matching | 97.8 Gpix/sec | 21.5 Gpix/sec |
| Particle Physics | 3933.5 fps | 1269.5 fps |
| API | OpenCL | OpenCL |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Intel |
| Build | Integrated | Integrated |
| Announced | January, 7, 2025 | August, 15, 2020 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Universal |
| Segment | Mid-range | Entry-level |
| Architecture | RDNA 3.5 | Generation 12.1 |
| Codename | Krackan Point | Tiger Lake GT2 |
GPU
| GPU Frequency | n/a | 400 MHz |
| Boost GPU Frequency | 3000 MHz | 800-1400 MHz |
| Shader Units | 512 | 384 |
| TMUs | 32 | 24 |
| ROPs | 16 | 12 |
| Execution Units | 8 | 48 |
| Ray Tracing Cores | 8 | No |
| Tensor Cores | n/a | No |
| Instructions per Clock | 4 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 48 Gpix/sec | 10-17 Gpix/sec |
| Texture Fill Rate | 96 GTex/s | 19-34 GTex/s |
| FLOPS | 6.1 TFLOPS | 0.6-1.1 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | Ring Bus |
| TGP | 15-54 W | 15 W |
| Process | TSMC | Intel |
| Process tech. | 4 nm | 10 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 146 mm² |
Memory
| Interface | System Shared | System Shared |
| ECC support | n/a | No |
API
| DirectX | 12 | 12 |
| Vulkan | 1.4 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| DisplayPort | 2.1 | n/a |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0