AMD Radeon 880M vs Apple M5 Pro GPU (16-core)
Compared 2 processors: AMD Radeon 880M, vs Apple M5 Pro GPU (16-core). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 58 31 23 13 | n/a n/a n/a n/a |
The Witcher 3 | 34 26 16 n/a | n/a n/a n/a n/a |
Counter-Strike 2 | 52 34 25 11 | n/a n/a n/a n/a |
Far Cry 6 | 42 37 25 12 | n/a n/a n/a n/a |
Hogwarts Legacy | 21 17 12 n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 39 30 25 13 | n/a n/a n/a n/a |
Ghost of Tsushima | 23 18 12 n/a | n/a n/a n/a n/a |
Cyberpunk 2077 | 23 20 11 n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 39 35 21 10 | n/a n/a n/a n/a |
| 1080p High | 37 | n/a |
| 1080p Ultra | 28 | n/a |
| 1440p Ultra | 19 | n/a |
| 4K Ultra | 9 | n/a |
| Deviation | High | n/a |
Benchmarks
| Time Spy | 3204 | n/a |
| Solar Bay | 14302 | 39437 |
| Port Royal | 1602 | n/a |
| Fire Strike | 8146 | n/a |
| Night Raid | 37492 | n/a |
| Background Blur | 72 frames/s | 153.3 frames/s |
| Face Detection | 35.7 frames/s | 101 frames/s |
| Horizon Detection | 1.04 Gpix/sec | 2.82 Gpix/sec |
| Edge Detection | 1.33 Gpix/sec | 4.09 Gpix/sec |
| Gaussian Blur | 1.17 Gpix/sec | 3.69 Gpix/sec |
| Feature Matching | 0.44 Gpix/sec | 0.84 Gpix/sec |
| Stereo Matching | 115.5 Gpix/sec | 212.6 Gpix/sec |
| Particle Physics | 4880.8 fps | 9757.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 984 | n/a |
| DirectX 11 | 74 fps | n/a |
| DirectX 12 | 32 fps | n/a |
| GPU Compute | 3592 Ops/s | n/a |
| Image Classification (SP) | n/a | 8260 |
| Image Segmentation (HP) | n/a | 25244 |
| Horizon Detection | n/a | 33177 |
| Face Detection (HP) | n/a | 51773 |
| Pose Estimation (Q) | n/a | 190718 |
| Text Classification (SP) | n/a | 2913 |
| Machine Translation (HP) | n/a | 8985 |
| Object Detection (SP) | n/a | 7777 |
| Depth Estimation (Q) | n/a | 63837 |
| Style Transfer (SP) | n/a | 128419 |
| Framework | n/a | Core ML |
| Backend | n/a | GPU |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Apple |
| Build | Integrated | Integrated |
| Announced | June, 3, 2024 | March, 3, 2026 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | RDNA 3+ | Apple M GPU |
| Codename | Strix Point | Custom |
GPU
| GPU Frequency | 800 MHz | n/a |
| Boost GPU Frequency | 2900 MHz | 1620 MHz |
| Shader Units | 768 | 2048 |
| TMUs | 48 | 128 |
| ROPs | 32 | 64 |
| Execution Units | 12 | 256 |
| Ray Tracing Cores | 12 | n/a |
| L1 cache | 128 KB/core | n/a |
| L2 cache | 2000 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 93 Gpix/sec | 104 Gpix/sec |
| Texture Fill Rate | 139 GTex/s | 207 GTex/s |
| FLOPS | 4.5 TFLOPS | 6.6 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | Custom |
| TGP | 15 W | n/a |
| Process | TSMC | TSMC |
| Process tech. | 4 nm | 3 nm |
| Max temperature | 100 °C | 100 °C |
| Transistor Size | 178 mm² | n/a |
| Transistor count | 25.4 billion | 28 billion |
| Transistor density | 142.7 MTr/mm² | n/a |
Memory
| Interface | System Shared | System Shared |
| Memory Frequency | n/a | 9600 MHz |
| Bus | n/a | 256 bit |
| ECC support | n/a | No |
Max Throughput
API
| DirectX | 12 | n/a |
| Vulkan | 1.3 | n/a |
| OpenGL | 4.6 | n/a |
| DisplayPort | 2.1 | n/a |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
Results
After analyzing the data, we consider Apple M5 Pro GPU (16-core) the clear winner in this comparison.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider