AMD Radeon 890M vs Intel Arc B390
Compared 2 processors: AMD Radeon 890M, vs Intel Arc B390. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 58 31 27 14 | 70 38 29 20 |
The Witcher 3 | 36 28 15 n/a | 68 55 39 19 |
Counter-Strike 2 | 53 34 24 10 | 84 60 42 17 |
Far Cry 6 | 46 36 23 12 | 55 49 37 14 |
Hogwarts Legacy | 25 19 15 n/a | 29 21 16 n/a |
COD Modern Warfare 3 | 40 34 22 15 | 35 32 26 15 |
Ghost of Tsushima | 24 19 12 n/a | 33 25 21 10 |
Cyberpunk 2077 | 26 21 11 n/a | 37 33 18 n/a |
Shadow of the Tomb Raider | 42 37 25 12 | 57 52 35 19 |
| 1080p High | 39 | 52 |
| 1080p Ultra | 29 | 41 |
| 1440p Ultra | 19 | 29 |
| 4K Ultra | 10 | 14 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 3373 | 6595 |
| Solar Bay | 14769 | 26399 |
| Port Royal | 1820 | 3886 |
| Fire Strike | 9007 | 16770 |
| Night Raid | 39135 | 68498 |
| Background Blur | 98.6 frames/s | n/a |
| Face Detection | 42 frames/s | n/a |
| Horizon Detection | 1.25 Gpix/sec | n/a |
| Edge Detection | 1.6 Gpix/sec | n/a |
| Gaussian Blur | 1.69 Gpix/sec | n/a |
| Feature Matching | 0.55 Gpix/sec | n/a |
| Stereo Matching | 214.8 Gpix/sec | n/a |
| Particle Physics | 7757.7 fps | n/a |
| API | OpenCL | n/a |
| G2D Mark | 1006 | 786 |
| DirectX 11 | 77 fps | 70 fps |
| DirectX 12 | 37 fps | 50 fps |
| GPU Compute | 4421 Ops/s | 3702 Ops/s |
| Aztec Ruins (Normal) | 197.2 fps | n/a |
| Car Chase | 229.7 fps | n/a |
| Manhattan 3.1.1 (1440p) | 189.7 fps | n/a |
| T-Rex | 754.1 fps | n/a |
| ALU 2 | 906.4 fps | n/a |
| Driver Overhead 2 | 251.3 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 1577.3 | n/a |
| Image Classification (SP) | n/a | 5487 |
| Image Segmentation (HP) | n/a | 16864 |
| Horizon Detection | n/a | 8788 |
| Face Detection (HP) | n/a | 25029 |
| Pose Estimation (Q) | n/a | 18852 |
| Text Classification (SP) | n/a | 2115 |
| Machine Translation (HP) | n/a | 4266 |
| Object Detection (SP) | n/a | 7449 |
| Depth Estimation (Q) | n/a | 22207 |
| Style Transfer (SP) | n/a | 95039 |
| Framework | n/a | ONNX |
| Backend | n/a | DirectML |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Intel |
| Build | Integrated | Integrated |
| Announced | June, 3, 2024 | January, 5, 2026 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | RDNA 3+ | Celestial |
| Codename | Strix Point | Panther Lake |
GPU
| GPU Frequency | 800 MHz | 300 MHz |
| Boost GPU Frequency | 2900 MHz | 2500 MHz |
| Shader Units | 1024 | 1536 |
| TMUs | 64 | 48 |
| ROPs | 40 | 24 |
| Execution Units | 16 | 12 |
| Ray Tracing Cores | 16 | n/a |
| L1 cache | 128 KB/core | 64 KB/core |
| L2 cache | 2000 KB/core | 16000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 116 Gpix/sec | 60 Gpix/sec |
| Texture Fill Rate | 186 GTex/s | 120 GTex/s |
| FLOPS | 5.9 TFLOPS | 7.7 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 5.0 |
| TGP | 15 W | n/a |
| Process | TSMC | TSMC |
| Process tech. | 4 nm | 3 nm |
| Max temperature | 100 °C | 100 °C |
| Transistor Size | 178 mm² | n/a |
| Transistor count | 25.4 billion | n/a |
| Transistor density | 142.7 MTr/mm² | n/a |
Memory
| Interface | System Shared | System Shared |
| ECC support | n/a | No |
API
| DirectX | 12 | 12.1 |
| Vulkan | 1.3 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| DisplayPort | 2.1 | 2.1 |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider