AMD Radeon Pro 5300M vs Intel UHD Graphics 730
Compared 2 processors: AMD Radeon Pro 5300M, vs Intel UHD Graphics 730. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonBenchmarks
| Time Spy | 3404 | 608 |
| Fire Strike | n/a | 2254 |
| Night Raid | n/a | 8915 |
| Background Blur | 59.6 frames/s | 13.7 frames/s |
| Face Detection | 34.3 frames/s | 8.19 frames/s |
| Horizon Detection | 1.19 Gpix/sec | 0.26 Gpix/sec |
| Edge Detection | 1.56 Gpix/sec | 0.38 Gpix/sec |
| Gaussian Blur | 1.31 Gpix/sec | 0.25 Gpix/sec |
| Feature Matching | 0.28 Gpix/sec | 0.09 Gpix/sec |
| Stereo Matching | 95.4 Gpix/sec | 19.2 Gpix/sec |
| Particle Physics | 2473.3 fps | 887.2 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 594 | 411 |
| DirectX 11 | 38 fps | 10 fps |
| DirectX 12 | 25 fps | 7 fps |
| GPU Compute | 2684 Ops/s | 691 Ops/s |
| Aztec Ruins (Normal) | 207.3 fps | 64.4 fps |
| Car Chase | 152.7 fps | n/a |
| Manhattan 3.1.1 (1440p) | 119.1 fps | n/a |
| T-Rex | 639.9 fps | n/a |
| ALU 2 | 765.7 fps | n/a |
| Driver Overhead 2 | 130 fps | n/a |
| API | OpenGL | Vulkan |
| OS | Windows | Windows |
| Tessellation | 876.6 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Intel |
| Build | Discrete | Integrated |
| Announced | November, 13, 2019 | January, 1, 2021 |
| Form Factor | Laptop use | Laptop use |
| Use case | Gaming | Universal |
| Segment | Mid-range | Entry-level |
| Architecture | RDNA 1.0 | Generation 12.1 |
| Codename | Navi 14 | Rocket Lake GT1 |
GPU
| GPU Frequency | 1000 MHz | 300 MHz |
| Boost GPU Frequency | 1250 MHz | 900-1550 MHz |
| Shader Units | 1280 | 192 |
| TMUs | 80 | 48 |
| ROPs | 32 | 24 |
| Execution Units | 20 | 24 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L2 cache | 2000 KB/core | n/a |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 40 Gpix/sec | 22-37 Gpix/sec |
| Texture Fill Rate | 100 GTex/s | 43-74 GTex/s |
| FLOPS | 3.2 TFLOPS | 0.3-0.6 TFLOPS |
Process
| Interface | PCIe 4.0 x8 | Ring Bus |
| TGP | 85 W | 15 W |
| Process | TSMC | n/a |
| Process tech. | 7 nm | 14 nm |
| Transistor Size | 158 mm² | n/a |
| Transistor count | 6.4 billion | n/a |
| Transistor density | 40.51 MTr/mm² | n/a |
Memory
| Interface | GDDR6 | System Shared |
| Memory Frequency | 1500 MHz | n/a |
| Bus | 128 bit | n/a |
| ECC support | n/a | No |
| Effective Memory Speed | 12000 MB/s | n/a |
| Memory Size | 4 GB | n/a |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| DisplayPort | 1.4 | n/a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0