AMD Radeon RX 580 vs AMD Radeon RX 560
Compared 2 processors: AMD Radeon RX 580, vs AMD Radeon RX 560. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 76 38 33 15 | 34 17 15 n/a |
The Witcher 3 | 52 40 23 13 | 15 15 9 n/a |
Counter-Strike 2 | 78 56 37 16 | 33 19 15 n/a |
Far Cry 6 | 58 49 34 17 | 28 19 13 n/a |
Hogwarts Legacy | 33 23 20 10 | 13 11 n/a n/a |
COD Modern Warfare 3 | 47 41 27 15 | 26 22 17 9 |
Ghost of Tsushima | 33 24 16 9 | 13 9 n/a n/a |
Cyberpunk 2077 | 30 27 13 n/a | 12 10 n/a n/a |
Shadow of the Tomb Raider | 60 51 31 18 | 23 19 13 n/a |
| 1080p High | 52 | 22 |
| 1080p Ultra | 39 | 16 |
| 1440p Ultra | 26 | 11 |
| 4K Ultra | 13 | - |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 4353 | 1857 |
| Port Royal | 527 | n/a |
| Fire Strike | 14979 | 6495 |
| Night Raid | 56876 | 25510 |
| Background Blur | 59.5 frames/s | 34 frames/s |
| Face Detection | 33.8 frames/s | 17.6 frames/s |
| Horizon Detection | 1.56 Gpix/sec | 0.69 Gpix/sec |
| Edge Detection | 3.1 Gpix/sec | 1.43 Gpix/sec |
| Gaussian Blur | 2.92 Gpix/sec | 1.15 Gpix/sec |
| Feature Matching | 0.33 Gpix/sec | 0.2 Gpix/sec |
| Stereo Matching | 161.8 Gpix/sec | 65.5 Gpix/sec |
| Particle Physics | 5395.1 fps | 2232.5 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 767 | 487 |
| DirectX 11 | 60 fps | 24 fps |
| DirectX 12 | 43 fps | 20 fps |
| GPU Compute | 3529 Ops/s | 1449 Ops/s |
| Aztec Ruins (Normal) | n/a | 144.3 fps |
| API | n/a | Vulkan |
| OS | n/a | Windows |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | AMD |
| Build | Discrete | Discrete |
| Announced | April, 18, 2017 | April, 18, 2017 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | GCN 4.0 | GCN 4.0 |
| Codename | Polaris 20 | Polaris 21 |
| Price | 229 | 99 |
GPU
| GPU Frequency | 1257 MHz | 1175 MHz |
| Boost GPU Frequency | 1340 MHz | 1275 MHz |
| Shader Units | 2304 | 1024 |
| TMUs | 144 | 64 |
| ROPs | 32 | 16 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| L1 cache | 16 KB/core | 16 KB/core |
| L2 cache | 2000 KB/core | 1024 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 43 Gpix/sec | 20 Gpix/sec |
| Texture Fill Rate | 193 GTex/s | 82 GTex/s |
| FLOPS | 6.2 TFLOPS | 2.6 TFLOPS |
Process
| Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
| TGP | 185 W | 75 W |
| Process | GlobalFoundries | GlobalFoundries |
| Process tech. | 14 nm | 14 nm |
| Transistor Size | 232 mm² | 123 mm² |
| Transistor count | 5 billion | 3 billion |
| Transistor density | 21.55 MTr/mm² | 24.39 MTr/mm² |
Memory
| Interface | GDDR5 | GDDR5 |
| Memory Frequency | 2000 MHz | 1750 MHz |
| Bus | 256 bit | 128 bit |
| ECC support | No | No |
| Effective Memory Speed | 8000 MB/s | 7000 MB/s |
| Memory Size | 8 GB | 4 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider