AMD Radeon RX 6800 vs Nvidia GeForce RTX 3080 Ti
Compared 2 processors: AMD Radeon RX 6800, vs Nvidia GeForce RTX 3080 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 176 114 94 68 | 186 129 117 86 |
The Witcher 3 | 170 153 107 59 | 202 173 123 67 |
Counter-Strike 2 | 269 192 135 75 | 272 215 154 85 |
Far Cry 6 | 145 126 104 64 | 152 144 126 77 |
Hogwarts Legacy | 105 87 69 37 | 132 106 85 47 |
COD Modern Warfare 3 | 145 139 95 63 | 166 158 123 80 |
Ghost of Tsushima | 106 90 69 43 | 116 99 81 51 |
Cyberpunk 2077 | 113 100 64 31 | 146 130 89 42 |
Shadow of the Tomb Raider | 183 165 120 63 | 236 220 169 92 |
| 1080p High | 157 | 179 |
| 1080p Ultra | 130 | 153 |
| 1440p Ultra | 95 | 119 |
| 4K Ultra | 56 | 70 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 16193 | 19630 |
| Solar Bay | 64574 | 96489 |
| Port Royal | 8098 | 13261 |
| Fire Strike | 44382 | 47892 |
| Night Raid | 142824 | 143788 |
| Background Blur | 298.6 frames/s | 239.8 frames/s |
| Face Detection | 186.2 frames/s | 156.8 frames/s |
| Horizon Detection | 4.75 Gpix/sec | 10.8 Gpix/sec |
| Edge Detection | 6.68 Gpix/sec | 14.8 Gpix/sec |
| Gaussian Blur | 5.58 Gpix/sec | 11.9 Gpix/sec |
| Feature Matching | 1.16 Gpix/sec | 1.53 Gpix/sec |
| Stereo Matching | 579 Gpix/sec | 889.6 Gpix/sec |
| Particle Physics | 18755.1 fps | 26054.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 987 | 1088 |
| DirectX 11 | 214 fps | 223 fps |
| DirectX 12 | 89 fps | 111 fps |
| GPU Compute | 11216 Ops/s | 15428 Ops/s |
| Aztec Ruins (Normal) | 1131 fps | 1039 fps |
| Car Chase | 1005 fps | 860.8 fps |
| Manhattan 3.1.1 (1440p) | 857.2 fps | 743.2 fps |
| T-Rex | 3344.5 fps | 3834.2 fps |
| ALU 2 | 5114.6 fps | 6702 fps |
| Driver Overhead 2 | 300.1 fps | 296.1 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 2950.4 | 6622.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Nvidia |
| Build | Discrete | Discrete |
| Announced | October, 28, 2020 | January, 3, 2021 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | RDNA 2.0 | Ampere |
| Codename | Navi 21 | GA102 |
| Price | 579 | 1199 |
GPU
| GPU Frequency | 1700 MHz | 1365 MHz |
| Boost GPU Frequency | 2105 MHz | 1665 MHz |
| Shader Units | 3840 | 10240 |
| TMUs | 240 | 320 |
| ROPs | 96 | 112 |
| Execution Units | n/a | 80 |
| Ray Tracing Cores | 60 | 80 |
| Tensor Cores | No | 320 |
| L1 cache | 128 KB/core | 128 KB/core |
| L2 cache | 4000 KB/core | 6000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 202 Gpix/sec | 186 Gpix/sec |
| Texture Fill Rate | 505 GTex/s | 533 GTex/s |
| FLOPS | 16.2 TFLOPS | 34.1 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 250 W | 350 W |
| Process | TSMC | Samsung |
| Process tech. | 7 nm | 8 nm |
| Transistor Size | 520 mm² | 628 mm² |
| Transistor count | 26 billion | 28 billion |
| Transistor density | 50 MTr/mm² | 44.59 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6X |
| Memory Frequency | 2000 MHz | 1188 MHz |
| Bus | 256 bit | 384 bit |
| ECC support | No | No |
| Effective Memory Speed | 16000 MB/s | 19000 MB/s |
| Memory Size | 16 GB | 12 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 8.6 |
| DisplayPort | 1.4a | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
After analyzing the data, we consider Nvidia GeForce RTX 3080 Ti the clear winner in this comparison.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider