AMD Radeon RX 7900 GRE vs Nvidia GeForce RTX 3080 Ti
Compared 2 processors: AMD Radeon RX 7900 GRE, vs Nvidia GeForce RTX 3080 Ti. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 220 144 126 92 | 186 129 117 86 |
The Witcher 3 | 226 194 144 75 | 202 173 123 67 |
Counter-Strike 2 | 302 218 154 81 | 272 215 154 85 |
Far Cry 6 | 178 158 141 88 | 152 144 126 77 |
Hogwarts Legacy | 133 109 87 50 | 132 106 85 47 |
COD Modern Warfare 3 | 199 189 141 95 | 166 158 123 80 |
Ghost of Tsushima | 135 116 99 63 | 116 99 81 51 |
Cyberpunk 2077 | 155 137 95 44 | 146 130 89 42 |
Shadow of the Tomb Raider | 236 225 168 89 | 236 220 169 92 |
| 1080p High | 198 | 179 |
| 1080p Ultra | 166 | 153 |
| 1440p Ultra | 128 | 119 |
| 4K Ultra | 75 | 70 |
| Deviation | Low | Low |
Benchmarks
| Time Spy | 22504 | 19630 |
| Solar Bay | 89271 | 96489 |
| Port Royal | 12400 | 13261 |
| Fire Strike | 56290 | 47892 |
| Night Raid | 166170 | 143788 |
| Background Blur | 352.4 frames/s | 239.8 frames/s |
| Face Detection | 229 frames/s | 156.8 frames/s |
| Horizon Detection | 6.42 Gpix/sec | 10.8 Gpix/sec |
| Edge Detection | 8.86 Gpix/sec | 14.8 Gpix/sec |
| Gaussian Blur | 7.89 Gpix/sec | 11.9 Gpix/sec |
| Feature Matching | 1.5 Gpix/sec | 1.53 Gpix/sec |
| Stereo Matching | 662.8 Gpix/sec | 889.6 Gpix/sec |
| Particle Physics | 24012 fps | 26054.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 1161 | 1088 |
| DirectX 11 | 301 fps | 223 fps |
| DirectX 12 | 104 fps | 111 fps |
| GPU Compute | 15279 Ops/s | 15428 Ops/s |
| Aztec Ruins (Normal) | 1464.9 fps | 1039 fps |
| Car Chase | 1386.5 fps | 860.8 fps |
| Manhattan 3.1.1 (1440p) | 1048.6 fps | 743.2 fps |
| T-Rex | 4513.8 fps | 3834.2 fps |
| ALU 2 | 8242.3 fps | 6702 fps |
| Driver Overhead 2 | 294.3 fps | 296.1 fps |
| API | OpenGL | OpenGL |
| OS | Windows | Windows |
| Tessellation | 6574.7 | 6622.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Nvidia |
| Build | Discrete | Discrete |
| Announced | n/a | January, 3, 2021 |
| Form Factor | PC use | PC use |
| Use case | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | RDNA 3.0 | Ampere |
| Codename | Navi 31 | GA102 |
| Price | 649 | 1199 |
GPU
| GPU Frequency | 1287 MHz | 1365 MHz |
| Boost GPU Frequency | 2245 MHz | 1665 MHz |
| Shader Units | 5120 | 10240 |
| TMUs | 320 | 320 |
| ROPs | 160 | 112 |
| Execution Units | n/a | 80 |
| Ray Tracing Cores | 80 | 80 |
| Tensor Cores | n/a | 320 |
| L1 cache | 256 KB/core | 128 KB/core |
| L2 cache | 6000 KB/core | 6000 KB/core |
| Instructions per Clock | 4 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 359 Gpix/sec | 186 Gpix/sec |
| Texture Fill Rate | 718 GTex/s | 533 GTex/s |
| FLOPS | 46 TFLOPS | 34.1 TFLOPS |
Process
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 260 W | 350 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 8 nm |
| Transistor Size | 529 mm² | 628 mm² |
| Transistor count | 57 billion | 28 billion |
| Transistor density | 107.75 MTr/mm² | 44.59 MTr/mm² |
Memory
| Interface | GDDR6 | GDDR6X |
| Memory Frequency | 2250 MHz | 1188 MHz |
| Bus | 256 bit | 384 bit |
| ECC support | No | No |
| Effective Memory Speed | 18000 MB/s | 19000 MB/s |
| Memory Size | 16 GB | 12 GB |
Max Throughput
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| CUDA | n/a | 8.6 |
| DisplayPort | 2.1 | 1.4a |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 1
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider