AMD Radeon RX Vega 6 vs Intel UHD Graphics Gen 11 (24 EU)
Compared 2 processors: AMD Radeon RX Vega 6, vs Intel UHD Graphics Gen 11 (24 EU). Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | 16 n/a n/a n/a | n/a n/a n/a n/a |
The Witcher 3 | n/a n/a n/a n/a | n/a n/a n/a n/a |
Counter-Strike 2 | 20 15 11 n/a | n/a n/a n/a n/a |
Far Cry 6 | 12 10 n/a n/a | n/a n/a n/a n/a |
COD Modern Warfare 3 | 17 11 11 n/a | n/a n/a n/a n/a |
Ghost of Tsushima | 10 n/a n/a n/a | n/a n/a n/a n/a |
Shadow of the Tomb Raider | 11 11 n/a n/a | n/a n/a n/a n/a |
| 1080p High | 12 | n/a |
| 1080p Ultra | 9 | n/a |
| 1440p Ultra | - | n/a |
| 4K Ultra | - | n/a |
| Deviation | Medium | n/a |
Benchmarks
| Time Spy | 835 | 299 |
| Fire Strike | 2692 | 1060 |
| Night Raid | 11031 | 4548 |
| Background Blur | 17.6 frames/s | 5.76 frames/s |
| Face Detection | 9.06 frames/s | 3.54 frames/s |
| Horizon Detection | 0.28 Gpix/sec | 0.12 Gpix/sec |
| Edge Detection | 0.58 Gpix/sec | 0.16 Gpix/sec |
| Gaussian Blur | 0.38 Gpix/sec | 0.09 Gpix/sec |
| Feature Matching | 0.09 Gpix/sec | 0.03 Gpix/sec |
| Stereo Matching | 27.6 Gpix/sec | 8.23 Gpix/sec |
| Particle Physics | 879 fps | 404.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | 333 | n/a |
| DirectX 11 | 9 fps | n/a |
| DirectX 12 | 6 fps | n/a |
| GPU Compute | 652 Ops/s | n/a |
| Aztec Ruins (Normal) | 40.7 fps | n/a |
| Car Chase | 37.8 fps | n/a |
| Manhattan 3.1.1 (1440p) | 30.6 fps | n/a |
| T-Rex | 153.6 fps | n/a |
| ALU 2 | 170.6 fps | n/a |
| Driver Overhead 2 | 71.5 fps | n/a |
| API | OpenGL | n/a |
| OS | Windows | n/a |
| Tessellation | 241.3 | n/a |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | AMD | Intel |
| Build | Integrated | Integrated |
| Announced | February, 1, 2018 | January, 11, 2021 |
| Form Factor | Laptop use | Laptop use |
| Use case | Universal | Universal |
| Segment | Entry-level | Entry-level |
| Architecture | GCN 5.0 | Generation 11.0 |
| Codename | Raven | Jasper Lake GT1 |
GPU
| GPU Frequency | 300 MHz | 350-450 MHz |
| Boost GPU Frequency | 1100-1800 MHz | 750-1200 MHz |
| Shader Units | 384 | 192 |
| TMUs | 24 | 12 |
| ROPs | 8 | 6 |
| Execution Units | 6 | 24 |
| Ray Tracing Cores | No | No |
| Tensor Cores | No | No |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 9-14 Gpix/sec | 5-7 Gpix/sec |
| Texture Fill Rate | 26-43 GTex/s | 9-14 GTex/s |
| FLOPS | 0.8-1.4 TFLOPS | 0.3-0.5 TFLOPS |
Process
| Interface | IGP | Ring Bus |
| TGP | 15 W | 6-10 W |
| Process | TSMC | Intel |
| Process tech. | 7 nm | 10 nm |
| Transistor Size | 210 mm² | n/a |
| Transistor count | 4.94 billion | n/a |
| Transistor density | 23.52 MTr/mm² | n/a |
Memory
| Interface | System Shared | System Shared |
| ECC support | No | No |
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Ray Tracing | No | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
COD Modern Warfare 3
Ghost of Tsushima
Shadow of the Tomb Raider