Nvidia GeForce GTX 980 Ti

- Brand: Nvidia
- Cores: 2816
- Form Factor: PC use
- Use case: Gaming
- Announced: June, 2, 2015
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Benchmark Tests
Performance comparison across tasks for Nvidia GeForce GTX 980 TiGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) |
Forza Horizon 5 | 89 50 41 26 |
The Witcher 3 | 85 64 45 23 |
Counter-Strike 2 | 132 94 65 32 |
Far Cry 6 | 72 61 50 23 |
Hogwarts Legacy | 46 35 25 14 |
COD Modern Warfare 3 | 55 46 33 23 |
Ghost of Tsushima | 44 32 24 12 |
Cyberpunk 2077 | 43 43 25 9 |
Shadow of the Tomb Raider | 79 71 46 25 |
| 1080p High | 72 |
| 1080p Ultra | 55 |
| 1440p Ultra | 39 |
| 4K Ultra | 21 |
| Deviation | Low |
Benchmarks
| Time Spy | 5856 |
| Port Royal | 3250 |
| Fire Strike | 19506 |
| Night Raid | 70001 |
| Background Blur | 134.8 frames/s |
| Face Detection | 59.8 frames/s |
| Horizon Detection | 2.37 Gpix/sec |
| Edge Detection | 3.79 Gpix/sec |
| Gaussian Blur | 3.46 Gpix/sec |
| Feature Matching | 0.22 Gpix/sec |
| Stereo Matching | 191.9 Gpix/sec |
| Particle Physics | 4183.6 fps |
| API | OpenCL |
| G2D Mark | 853 |
| DirectX 11 | 106 fps |
| DirectX 12 | 55 fps |
| GPU Compute | 6126 Ops/s |
| Aztec Ruins (Normal) | 391.3 fps |
| Car Chase | 375.2 fps |
| Manhattan 3.1.1 (1440p) | 337.9 fps |
| T-Rex | 1867.7 fps |
| ALU 2 | 1803.6 fps |
| Driver Overhead 2 | 264 fps |
| API | OpenGL |
| OS | Windows |
| Tessellation | 2238.8 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Nvidia | |
| Build | Discrete | |
| Announced | June, 2, 2015 | |
| Form Factor | PC use | |
| Use case | Gaming | |
| Segment | High-end | |
| Architecture | Maxwell 2.0 | |
| Codename | GM200 | |
| Price | 649 | |
GPU
| GPU Frequency | 1000 MHz | |
| Boost GPU Frequency | 1076 MHz | |
| Shader Units | 2816 | |
| TMUs | 176 | |
| ROPs | 96 | |
| Execution Units | 22 | |
| Ray Tracing Cores | No | |
| Tensor Cores | No | |
| L1 cache | 48 KB/core | |
| L2 cache | 3000 KB/core | |
| Instructions per Clock | 2 IPC | |
Performance
| Pixel Fill Rate | 103 Gpix/sec | |
| Texture Fill Rate | 189 GTex/s | |
| FLOPS | 6.1 TFLOPS | |
Process
| Interface | PCIe 3.0 x16 | |
| TGP | 250 W | |
| Process | TSMC | |
| Process tech. | 28 nm | |
| Transistor Size | 601 mm² | |
| Transistor count | 8 billion | |
| Transistor density | 13.31 MTr/mm² | |
Memory
| Interface | GDDR5 | |
| Memory Frequency | 1753 MHz | |
| Bus | 384 bit | |
| ECC support | No | |
| Effective Memory Speed | 7000 MB/s | |
| Memory Size | 6 GB | |
Max Throughput
API
| DirectX | 12 | |
| Vulkan | 1.3 | |
| OpenGL | 4.6 | |
| CUDA | 5.2 | |
| DisplayPort | 1.2 | |
| Ray Tracing | No | |
| DLSS | No | |
User Rating
out Points ( Votes)
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider