Apple M1 Max GPU (32-core) vs Nvidia GeForce RTX 3080 Laptop
Compared 2 processors: Apple M1 Max GPU (32-core), vs Nvidia GeForce RTX 3080 Laptop. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 132 86 75 52 |
The Witcher 3 | n/a n/a n/a n/a | 155 126 91 49 |
Counter-Strike 2 | n/a n/a n/a n/a | 226 167 124 66 |
Far Cry 6 | n/a n/a n/a n/a | 114 104 86 46 |
Hogwarts Legacy | n/a n/a n/a n/a | 89 71 56 27 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 109 99 69 44 |
Ghost of Tsushima | n/a n/a n/a n/a | 81 68 49 29 |
Cyberpunk 2077 | n/a n/a n/a n/a | 92 84 51 25 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 140 134 95 54 |
| 1080p High | n/a | 126 |
| 1080p Ultra | n/a | 104 |
| 1440p Ultra | n/a | 77 |
| 4K Ultra | n/a | 44 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 12006 |
| Solar Bay | n/a | 50424 |
| Port Royal | n/a | 7203 |
| Fire Strike | n/a | 29079 |
| Night Raid | n/a | 81866 |
| Background Blur | 120.7 frames/s | 211 frames/s |
| Face Detection | 78.9 frames/s | 123.6 frames/s |
| Horizon Detection | 3.18 Gpix/sec | 5.78 Gpix/sec |
| Edge Detection | 6.15 Gpix/sec | 8.03 Gpix/sec |
| Gaussian Blur | 3.44 Gpix/sec | 6.25 Gpix/sec |
| Feature Matching | 0.62 Gpix/sec | 1.17 Gpix/sec |
| Stereo Matching | 229.8 Gpix/sec | 543.2 Gpix/sec |
| Particle Physics | 8822.9 fps | 17774.9 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 638 |
| DirectX 11 | n/a | 146 fps |
| DirectX 12 | n/a | 73 fps |
| GPU Compute | n/a | 7335 Ops/s |
| Aztec Ruins (Normal) | 782.4 fps | 710.4 fps |
| Car Chase | 484.5 fps | 610.8 fps |
| Manhattan 3.1.1 (1440p) | 516.7 fps | 516.4 fps |
| T-Rex | 2515.3 fps | 2609 fps |
| ALU 2 | 1157.2 fps | 3715.8 fps |
| Driver Overhead 2 | 478.8 fps | 253.4 fps |
| API | Metal | OpenGL |
| OS | OS X | Windows |
| Tessellation | n/a | 3938 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 18, 2021 | January, 12, 2021 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Gaming |
| Segment | High-end | High-end |
| Architecture | Apple M GPU | Ampere |
| Codename | n/a | GA104 (GN20-E7) |
GPU
| GPU Frequency | 450 MHz | 780-1350 MHz |
| Boost GPU Frequency | 1296 MHz | 1245-1710 MHz |
| Shader Units | 4096 | 6144 |
| TMUs | 256 | 192 |
| ROPs | 128 | 96 |
| Execution Units | 512 | 48 |
| Ray Tracing Cores | No | 48 |
| Tensor Cores | n/a | 192 |
| L1 cache | n/a | 128 KB/core |
| L2 cache | n/a | 4000 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 166 Gpix/sec | 120-164 Gpix/sec |
| Texture Fill Rate | 332 GTex/s | 239-328 GTex/s |
| FLOPS | 10.6 TFLOPS | 15.3-21 TFLOPS |
Process
| Interface | Custom | PCIe 4.0 x16 |
| TGP | 60 W | 80-165 W |
| Process | TSMC | Samsung |
| Process tech. | 5 nm | 8 nm |
| Max temperature | 94 °C | n/a |
| Transistor Size | n/a | 392 mm² |
| Transistor count | 46.4 billion | 17.4 billion |
| Transistor density | n/a | 44.39 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | 6400 MHz | 1500-1750 MHz |
| Bus | 512 bit | 256 bit |
| ECC support | No | No |
| Effective Memory Speed | 12800 MB/s | 12000-14000 MB/s |
| Memory Size | n/a | 8-16 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.2 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 8.6 |
| DisplayPort | n/a | 1.4a |
| Ray Tracing | No | Yes |
| DLSS | No | DLSS 2 |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider