Apple M4 GPU (8-core) vs Nvidia GeForce GTX 1660 Ti Mobile
Compared 2 processors: Apple M4 GPU (8-core), vs Nvidia GeForce GTX 1660 Ti Mobile. Below are specs, tests, pros and cons for each device
Review
Games
Performance in DirectX, OpenCL, Vulkan
AI/ML
AI workload testing
Professional Apps
3D modeling, video editing, rendering
Energy Efficiency
Power usage in various scenarios
Tests & specs
Specs & test comparisonGames
| Game title | 1080p (High) 1080p (Ultra) 1440p (Ultra) 4K (Ultra) | |
Forza Horizon 5 | n/a n/a n/a n/a | 83 49 39 22 |
The Witcher 3 | n/a n/a n/a n/a | 74 59 41 21 |
Counter-Strike 2 | n/a n/a n/a n/a | 125 89 63 27 |
Far Cry 6 | n/a n/a n/a n/a | 69 60 42 21 |
Hogwarts Legacy | n/a n/a n/a n/a | 43 34 24 12 |
COD Modern Warfare 3 | n/a n/a n/a n/a | 49 41 30 21 |
Ghost of Tsushima | n/a n/a n/a n/a | 38 28 21 12 |
Cyberpunk 2077 | n/a n/a n/a n/a | 40 38 20 10 |
Shadow of the Tomb Raider | n/a n/a n/a n/a | 73 66 46 21 |
| 1080p High | n/a | 66 |
| 1080p Ultra | n/a | 52 |
| 1440p Ultra | n/a | 36 |
| 4K Ultra | n/a | 19 |
| Deviation | n/a | Low |
Benchmarks
| Time Spy | n/a | 5597 |
| Solar Bay | n/a | 17950 |
| Port Royal | n/a | 1507 |
| Fire Strike | n/a | 14832 |
| Night Raid | n/a | 60559 |
| Background Blur | n/a | 119.1 frames/s |
| Face Detection | n/a | 64.8 frames/s |
| Horizon Detection | n/a | 2.58 Gpix/sec |
| Edge Detection | n/a | 3.28 Gpix/sec |
| Gaussian Blur | n/a | 3.37 Gpix/sec |
| Feature Matching | n/a | 0.88 Gpix/sec |
| Stereo Matching | n/a | 300.1 Gpix/sec |
| Particle Physics | n/a | 8599.6 fps |
| API | OpenCL | OpenCL |
| G2D Mark | n/a | 477 |
| DirectX 11 | n/a | 87 fps |
| DirectX 12 | n/a | 39 fps |
| GPU Compute | n/a | 3717 Ops/s |
| Aztec Ruins (Normal) | n/a | 310 fps |
| Car Chase | n/a | 289.4 fps |
| Manhattan 3.1.1 (1440p) | n/a | 257.9 fps |
| T-Rex | n/a | 1225.1 fps |
| ALU 2 | n/a | 1359 fps |
| Driver Overhead 2 | n/a | 199 fps |
| API | n/a | OpenGL |
| OS | n/a | Windows |
| Tessellation | n/a | 1509.1 |
Tech Specs
Specs & test comparisonGeneral Info
| Manufacturer | Apple | Nvidia |
| Build | Integrated | Discrete |
| Announced | October, 29, 2024 | April, 23, 2019 |
| Form Factor | Laptop use | Laptop use |
| Use case | Professional | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Apple M GPU | Turing |
| Codename | Custom | TU116 (N18E-G0) |
GPU
| GPU Frequency | 500 MHz | 1455 MHz |
| Boost GPU Frequency | 1800 MHz | 1590 MHz |
| Shader Units | 1024 | 1536 |
| TMUs | 64 | 96 |
| ROPs | 32 | 48 |
| Execution Units | 128 | 24 |
| Ray Tracing Cores | n/a | No |
| Tensor Cores | n/a | No |
| L1 cache | n/a | 64 KB/core |
| L2 cache | n/a | 1536 KB/core |
| Instructions per Clock | 2 IPC | 2 IPC |
Performance
| Pixel Fill Rate | 58 Gpix/sec | 76 Gpix/sec |
| Texture Fill Rate | 115 GTex/s | 153 GTex/s |
| FLOPS | 3.7 TFLOPS | 4.9 TFLOPS |
Process
| Interface | Custom | PCIe 3.0 x16 |
| TGP | 15 W | 80 W |
| Process | TSMC | TSMC |
| Process tech. | 3 nm | 12 nm |
| Max temperature | 100 °C | n/a |
| Transistor Size | n/a | 284 mm² |
| Transistor count | 28 billion | 6.6 billion |
| Transistor density | n/a | 23.24 MTr/mm² |
Memory
| Interface | System Shared | GDDR6 |
| Memory Frequency | 7500 MHz | 1500 MHz |
| Bus | 128 bit | 192 bit |
| ECC support | No | No |
| Effective Memory Speed | 15000 MB/s | 12000 MB/s |
| Memory Size | n/a | 6 GB |
Max Throughput
API
| DirectX | n/a | 12 |
| Vulkan | n/a | 1.2 |
| OpenGL | n/a | 4.6 |
| CUDA | n/a | 7.5 |
| DisplayPort | n/a | 1.4 |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Results
No clear favorite identified yet; updates may follow as new data arrives.
Survey
Total Votes: 0
Forza Horizon 5
The Witcher 3
Counter-Strike 2
Far Cry 6
Hogwarts Legacy
COD Modern Warfare 3
Ghost of Tsushima
Cyberpunk 2077
Shadow of the Tomb Raider